Valheim DatabaseValheim 1.0.17 · read from the game files · unofficial

Worked out · Valheim 1.0.17

Best damage types by biome

For each Valheim biome, the damage type its creatures and boss take the most from — blunt, slash, pierce, fire, frost, lightning, poison or spirit — and who is weak, resistant or immune.

Meadows

5 hostile creatures and the boss: Greydwarf, Greyling, Boar, Neck, Eikthyr.

Damage typeAverageWeakResistantImmune
Fire×1.5GreydwarfGreydwarfGreylingGreylingNeckNeck——
Blunt×1———
Slash×1———
Pierce×1———
Frost×1———
Lightning×1———
Poison×0.7—GreydwarfGreydwarfGreylingGreylingNeckNeck—
Spirit×0.2——GreydwarfGreydwarfGreylingGreylingBoarBoarNeckNeck

Black Forest

6 hostile creatures and the boss: Troll, Bear, Greydwarf Brute, Greydwarf Shaman, Greydwarf, The Elder.

Damage typeAverageWeakResistantImmune
Fire×1.75BearBearGreydwarf BruteGreydwarf BruteGreydwarf ShamanGreydwarf ShamanGreydwarfGreydwarfThe ElderThe Elder——
Pierce×1TrollTrollBearBear—
Slash×1———
Lightning×1———
Frost×0.92—BearBear—
Blunt×0.83—TrollTrollBearBear—
Poison×0.58—Greydwarf BruteGreydwarf BruteGreydwarf ShamanGreydwarf ShamanGreydwarfGreydwarfThe ElderThe Elder
Spirit×0——TrollTrollBearBearGreydwarf BruteGreydwarf BruteGreydwarf ShamanGreydwarf ShamanGreydwarfGreydwarfThe ElderThe Elder

Swamp

10 hostile creatures and the boss: Abomination, Writhan, Draugr Elite, Oozer, Draugr, Wraith, Leech, Blob, Skeleton, Bonemass.

Damage typeAverageWeakResistantImmune
Lightning×1.1OozerOozerBlobBlob——
Blunt×1.05OozerOozerBlobBlobSkeletonSkeletonBonemassBonemassAbominationAbominationWrithanWrithanWraithWraith—
Frost×0.9OozerOozerBlobBlobBonemassBonemassSkeletonSkeletonAbominationAbominationWraithWraith
Slash×0.85WrithanWrithanOozerOozerWraithWraithBlobBlobBonemassBonemass—
Spirit×0.85WraithWraith—AbominationAbominationLeechLeech
Fire×0.73AbominationAbominationWraithWraithSkeletonSkeletonWrithanWrithanDraugr EliteDraugr EliteOozerOozerDraugrDraugrBlobBlobBonemassBonemassLeechLeech
Pierce×0.65—AbominationAbominationOozerOozerWraithWraithBlobBlobSkeletonSkeletonBonemassBonemass—
Poison×0.05—LeechLeechAbominationAbominationWrithanWrithanDraugr EliteDraugr EliteOozerOozerDraugrDraugrWraithWraithBlobBlobSkeletonSkeletonBonemassBonemass

Mountains

5 hostile creatures and the boss: Stone Golem, Fenring, Drake, Wolf, Moder.

Damage typeAverageWeakResistantImmune
Fire×1.1FenringFenringDrakeDrakeModerModer—Stone GolemStone Golem
Blunt×1———
Lightning×1———
Slash×0.9—Stone GolemStone Golem—
Pierce×0.9—Stone GolemStone Golem—
Poison×0.7—FenringFenringStone GolemStone Golem
Frost×0.4——Stone GolemStone GolemDrakeDrakeModerModer
Spirit×0.2——Stone GolemStone GolemDrakeDrakeWolfWolfModerModer

Plains

6 hostile creatures and the boss: Vile, Lox, Fuling Berserker, Fuling, Deathsquito, Yagluth.

Damage typeAverageWeakResistantImmune
Fire×1.08VileVileLoxLoxYagluthYagluth—
Lightning×1———
Blunt×0.83—VileVileLoxLox—
Slash×0.83—VileVileLoxLox—
Frost×0.83—VileVileLoxLox—
Pierce×0.79—VileVileYagluthYagluth—
Poison×0.67——VileVileYagluthYagluth
Spirit×0.42VileVile—LoxLoxFuling BerserkerFuling BerserkerFulingFulingDeathsquitoDeathsquito

Mistlands

7 hostile creatures and the boss: Gjall, Seeker Soldier, Dvergr Rogue, Seeker, Tick, Seeker Brood, The Queen.

Damage typeAverageWeakResistantImmune
Frost×1———
Lightning×1———
Poison×1———
Fire×0.93—GjallGjall—
Pierce×0.79TickTickSeeker SoldierSeeker SoldierSeekerSeekerSeeker BroodSeeker BroodThe QueenThe Queen—
Blunt×0.79—Seeker SoldierSeeker SoldierSeekerSeekerSeeker BroodSeeker Brood—
Slash×0.79—Seeker SoldierSeeker SoldierSeekerSeekerSeeker BroodSeeker Brood—
Spirit×0——GjallGjallSeeker SoldierSeeker SoldierDvergr RogueDvergr RogueSeekerSeekerTickTickSeeker BroodSeeker BroodThe QueenThe Queen

Ashlands

10 hostile creatures and the boss: Morgen, Fallen Valkyrie, Bonemaw, Asksvin, Charred Warrior, Dvergr Rogue, Charred Twitcher, Volture, Charred Marksman, Fader.

Damage typeAverageWeakResistantImmune
Frost×1.1BonemawBonemawVoltureVolture——
Lightning×1.05MorgenMorgen——
Blunt×0.95—MorgenMorgen—
Slash×0.95—MorgenMorgen—
Spirit×0.8Fallen ValkyrieFallen ValkyrieCharred WarriorCharred WarriorCharred TwitcherCharred TwitcherCharred MarksmanCharred Marksman—BonemawBonemawAsksvinAsksvinDvergr RogueDvergr RogueFaderFader
Pierce×0.75—MorgenMorgenCharred WarriorCharred WarriorCharred TwitcherCharred TwitcherCharred MarksmanCharred MarksmanFaderFader—
Fire×0.43—MorgenMorgenFallen ValkyrieFallen ValkyrieAsksvinAsksvinCharred WarriorCharred WarriorCharred TwitcherCharred TwitcherCharred MarksmanCharred MarksmanBonemawBonemawFaderFader
Poison×0.4—BonemawBonemawAsksvinAsksvinFallen ValkyrieFallen ValkyrieCharred WarriorCharred WarriorCharred TwitcherCharred TwitcherVoltureVoltureCharred MarksmanCharred Marksman

Deep North

10 hostile creatures and the boss: Gammeltroll, Barka, Krigen, Moose, Hexen, Elaking, Greydwarf Shaman, Greydwarf, Skeleton, Kall Fimbulbringer.

Damage typeAverageWeakResistantImmune
Fire×1.3BarkaBarkaMooseMooseHexenHexenElakingElakingGreydwarf ShamanGreydwarf ShamanGreydwarfGreydwarfSkeletonSkeletonKall FimbulbringerKall FimbulbringerGammeltrollGammeltroll
Blunt×0.9SkeletonSkeletonGammeltrollGammeltrollBarkaBarkaMooseMoose—
Lightning×0.9—BarkaBarkaKall FimbulbringerKall Fimbulbringer—
Slash×0.85—GammeltrollGammeltrollBarkaBarkaMooseMoose—
Pierce×0.75—GammeltrollGammeltrollBarkaBarkaKrigenKrigenSkeletonSkeletonKall FimbulbringerKall Fimbulbringer—
Frost×0.55—GammeltrollGammeltrollBarkaBarkaKrigenKrigenMooseMooseHexenHexenElakingElakingSkeletonSkeletonKall FimbulbringerKall Fimbulbringer—
Poison×0.5—Greydwarf ShamanGreydwarf ShamanGreydwarfGreydwarfBarkaBarkaKrigenKrigenHexenHexenSkeletonSkeleton
Spirit×0.1——GammeltrollGammeltrollBarkaBarkaKrigenKrigenMooseMooseHexenHexenElakingElakingGreydwarf ShamanGreydwarf ShamanGreydwarfGreydwarfKall FimbulbringerKall Fimbulbringer

The weapons that use this best: best weapons by biome.

Formula

Each creature takes each type × its modifier: Very weak, Weak, Slightly weak, Slightly resistant, Resistant, Very resistant, Immune → ×2, ×1.5, ×1.25, ×0.75, ×0.5, ×0.25, ×0. Average = the mean over the biome's creatures and boss, each counted once.

HitData.DamageModifiers and HitData.ApplyModifier in the code of Valheim 1.0.17.

Assumptions

  • Each creature counts the same, whatever its health or how often it spawns.
  • Creatures that never attack, and the Shadow (immune to every weapon), are left out.