Valheim DatabaseValheim 1.0.17 · read from the game files · unofficial

60 terms · Valheim 1.0.17

Glossary

60 Valheim terms in the game's own words, with the numbers behind them from the game files.

Survival

Rested

Also searched as: rested bonus

You feel rested. Health and stamina regeneration are higher.
— “Rested” status effect tooltip

In numbers

  • Lasts 8 min plus 1 min for each comfort level above 1: 29 min at comfort 22, the most you can reach all year.Rested: baseTTL, TTLPerComfortLevel · SE_Rested.UpdateTTL
  • Regeneration: health ×1.5, stamina ×2, eitr ×2.Rested: healthRegenMultiplier, staminaRegenMultiplier, eitrRegenMultiplier
  • Every skill levels 50% faster while Rested.Rested: raiseSkill All, raiseSkillModifier
  • You become Rested after 20 s of Resting.Resting (SE_Cozy): delay

Comfort pieces →Comfort calculator →

You are currently resting. Health and stamina regeneration are significantly higher.
— “Resting” status effect tooltip

In numbers

  • You rest near a burning fire while sitting or sheltered, with no enemy aware of you, and not cold, freezing, wet or burning.Player.UpdateEnvStatusEffects
  • Regeneration: health ×3, stamina ×4, eitr ×4.Resting: healthRegenMultiplier, staminaRegenMultiplier, eitrRegenMultiplier
  • After 20 s of it you are Rested.Resting (SE_Cozy): delay → Rested

Comfort →

Comfort

Also searched as: max comfort, comfort level

In numbers

  • Comfort starts at 1. Being sheltered adds 1, and only then do pieces within 10 m count: the best piece of each comfort group, plus every piece without a group, once per name.SE_Rested.CalculateComfortLevel (radius 10 m)
  • The most you can reach is 22 all year and 24 with the seasonal pieces (95 comfort pieces in 11 groups).pieces.json comfort, comfortGroup; seasonal.json
  • Each level above 1 adds 1 min of Rested: 29 min at 22, 31 min at 24.Rested: baseTTL + (comfort − 1) × TTLPerComfortLevel

Every comfort piece →Comfort calculator →

Shelter

Also searched as: roof, what counts as a roof

You are sheltered from the weather.
— “Shelter” status effect tooltip

In numbers

  • You count as sheltered with at least 80% cover around you and a roof overhead.Player.InShelter: cover ≥ 0.8 and under roof (Cover.GetCoverForPoint)
  • Rain only makes you wet when there is no roof above you.Player.UpdateEnvStatusEffects
  • In freezing weather, a fire and shelter together keep the cold off; either one alone turns Freezing into Cold.Player.UpdateEnvStatusEffects

Comfort →

Fire (warmth)

Also searched as: campfire, warm

Warm from a cozy fire.
— “Fire” status effect tooltip

In numbers

  • Being near a burning fire is needed to rest, and it stops Cold in cold weather.Player.UpdateEnvStatusEffects
  • Near a fire you dry 10 times as fast.SE_Wet.UpdateStatusEffect: time × 10 with the Fire effect

Fires and building pieces →

Lowers your health and stamina regeneration.
— “Wet” status effect tooltip

In numbers

  • Lasts 2 min after you leave the rain or water; 10 times faster near a fire, 50 times while burning.Wet: ttl · SE_Wet.UpdateStatusEffect
  • Regeneration: health −25%, stamina −15%, eitr −15%.Wet: healthRegenMultiplier, staminaRegenMultiplier, eitrRegenMultiplier
  • While wet you are resistant to fire (×0.5), weak to frost (×1.5) and weak to lightning (×1.5).Wet: damage modifiers · HitData.ApplyModifier
  • Rainy weather is listed for the Meadows, Black Forest, Swamp, Plains and Ocean.weather.json: environments with wet
  • You can't rest while wet (unless in a warm, cozy area), and the bed refuses you.Player.UpdateEnvStatusEffects; msg_bedwet

Weather by biome →

Lower health and stamina regeneration.
— “Cold” status effect tooltip
When the temperature drops at night, or if you are wet, you will suffer from being cold. This reduces your stamina regeneration. Seeking shelter by an open flame is your best option when this happens.
— Hugin's tip “Be wary of the weather”

In numbers

  • Regeneration: health −50%, stamina −25%, eitr −25%.Cold: healthRegenMultiplier, staminaRegenMultiplier, eitrRegenMultiplier
  • You get cold in cold weather away from a fire, and in freezing weather with only a fire or only shelter.Player.UpdateEnvStatusEffects
  • Nights are cold in the Meadows, Black Forest, Swamp, Plains and Ocean.weather.json: environments with coldAtNight
  • Any resistance to frost stops Cold and Freezing: 13 items give it.Player.UpdateEnvStatusEffects; item and effect frost modifiers

Weather by biome →

You are freezing. No health regeneration and significantly lowered stamina regeneration.
— “Freezing” status effect tooltip

In numbers

  • Regeneration: health stopped, stamina −60%, eitr −60%.Freezing: healthRegenMultiplier, staminaRegenMultiplier, eitrRegenMultiplier
  • You freeze in freezing weather when you are neither near a fire nor sheltered.Player.UpdateEnvStatusEffects
  • Freezing weather is listed for the Mountains.weather.json: environments with freezing
  • Frost resistance from 13 items (see Cold) prevents it.Player.UpdateEnvStatusEffects

Weather by biome →

Breathing smoke is unhealthy.
— “Smoked” status effect tooltip

In numbers

  • Hurts you every 1 s while you stand in smoke.Smoked: damageInterval · SE_Smoke

Building pieces →

Encumbered

Also searched as: carry weight, weight limit

You are encumbered and cannot run.
— “Encumbered” status effect tooltip
If you carry too much luggage you will become encumbered, slowing you down and preventing you from regaining your stamina.
— Hugin's tip “You need to lighten your load!”

In numbers

  • You can carry 300 weight before you are encumbered.Player: m_maxCarryWeight
  • While encumbered, moving costs 5 stamina a second and stamina doesn't regenerate.Player: m_encumberedStaminaDrain · Player.UpdateStats
  • You can't block while encumbered.Humanoid.IsBlocking
  • Megingjord adds 150 carry weight; Corpse run adds 150.BeltStrength, CorpseRun: addMaxCarryWeight

Megingjord →

Food

Also searched as: hunger, health, max health

Consuming food is of utmost importance to a viking warrior, even in the afterlife. Having a full belly both fortifies your health and improves your stamina. Food can be found everywhere in the world, and a great deal of it can be prepared at a cooking station.
— Hugin's tip “You need sustenance”
You have found a snack. Consume it to improve your health and stamina. Be aware that before long you will grow hungry again, so try to always have at least a couple of different meals ready.
— Hugin's tip “A tasty morsel!”

In numbers

  • Without food you have 25 health and 50 stamina; food adds the rest.Player: m_baseHP, m_baseStamina
  • You can have three foods at once.Player.CanEat: m_foods.Count ≥ 3 → “You are full already”
  • A food can be eaten again once less than half its time is left.Player.Food.CanEatAgain: time < burn time ÷ 2
  • The most health three foods give: 375 in all (Meat In Bread, Seal Meat Soup and Piquant Pie).Food values, best three (an/food.ts)
  • 97 foods in the game; their values fade as their time runs out.Player.UpdateFood

Best food by biome →Food calculator →

In numbers

  • Stamina comes back at 6 a second when nearly full, rising to 12 when empty, 1 s after you last used it.Player.UpdateStats: (m_staminaRegen + (1 − stamina ÷ max) × m_staminaRegen) · m_staminaRegenDelay
  • It doesn't come back while attacking, dodging, swimming or encumbered, and comes back 20% slower while blocking.Player.UpdateStats
  • Running costs 8 a second, a dodge 15, a jump 10, sneaking 5 a second.Player: m_runStaminaDrain, m_dodgeStaminaUsage, m_jumpStaminaUsage, m_sneakStaminaDrain

Stamina food →

Combat & magic

Block

Also searched as: blocking

A shield allows you to block incoming damage. If your timing is perfect, the enemy may also be parried. Be careful though, if you block too many hits you will become staggered. The amount of damage you can block before becoming staggered depends on your maximum health, so if you plan on tanking a lot of damage you should eat food that increases your health. Heavier shields will block more damage but will also slow you down.
— Hugin's tip “You have crafted a shield”
Damage absorbed when blocking with a weapon or shield.
— Blocking skill description

In numbers

  • You block hits from the front only.Humanoid.BlockAttack: hit direction · facing
  • A block costs up to 10 stamina: 10 × the share of your block armour the hit used.Player: m_blockStaminaDrain · Humanoid.BlockAttack
  • The block fails if you run out of stamina or the blocked hit fills your stagger bar.Humanoid.BlockAttack
  • Blocking skill raises block armour by up to 50% at level 100.ItemData.GetBlockPower: × (1 + skill × 0.5)

Block & parry calculator →Best shields →

Block armour

Also searched as: block armor, block power

Block armour
— Item tooltip label

In numbers

  • When you block, the hit goes through the game's armour formula with block armour as the armour; what that takes off is blocked.Humanoid.BlockAttack · HitData.DamageTypes.ApplyArmor
  • Armour formula: a hit more than twice the armour loses the armour's value; a smaller hit is cut to hit × hit ÷ (4 × armour).HitData.ApplyArmor
  • Shields at their max level: 18 to 170 block armour before skill.items.json block.power, powerPerLevel

Block & parry calculator →All shields →

Block force

Also searched as: block force

Block force
— Item tooltip label

In numbers

  • A successful block pushes a melee attacker back by block force × (1 − half the share of block armour the hit used): weak hits are pushed back hardest. Ranged hits aren't pushed back.Humanoid.BlockAttack: GetDeflectionForce × (1 − clamp01(share × 0.5))
  • Shields carry 20 to 150 block force, more at higher levels.items.json block.force, forcePerLevel

All shields →

Parry

Also searched as: parry bonus, perfect block, parry adrenaline

Parry bonus
— Item tooltip label

In numbers

  • Raise the shield less than 0.25 s before the hit and your block armour is multiplied by the parry bonus.Humanoid.BlockAttack: m_blockTimer < 0.25
  • A parry costs no stamina, staggers an attacker that can be staggered, and trains Blocking twice as fast.Player: m_perfectBlockStaminaDrain 0 · Humanoid.BlockAttack
  • Parry bonus by shield: none (tower shields), ×1.5 and ×2.5.items.json block.parryBonus
  • A parry gives 5 adrenaline on most shields (a block 1).items.json perfectBlockAdrenaline, blockAdrenaline

Block & parry calculator →Shields vs bosses →

In numbers

  • Blunt, slash, pierce and lightning damage fill a stagger bar; at 40% of your max health you are staggered.Player: m_staggerDamageFactor · Character.AddStaggerDamage, GetTotalStaggerDamage
  • The bar empties completely in 5 s.Character.UpdateStagger: threshold ÷ 5 per second
  • A staggered creature takes double damage.Character.RPC_Damage: IsStaggering → × 2
  • Creatures stagger at 30% to 50% of their max health.creatures.json staggerFactor
  • Staggering an enemy gives 3 adrenaline.Player: m_staggerEnemyAdrenaline

Block & parry calculator →

Backstab

Also searched as: sneak attack

Backstab
— Item tooltip label

In numbers

  • A hit on a creature that hasn't noticed you is multiplied by the weapon's backstab bonus — once per creature every 300 s.Character.RPC_Damage: !IsAlerted, m_backstabTime + 300
  • Most weapons by type: knives ×6, swords ×3, axes ×3, maces ×3, spears ×3, polearms ×3, fists ×6 and bows ×3.items.json backstab (most common value per skill)

Best knives →

Dodge

Also searched as: dodge roll

Stamina drain when dodging.
— Dodge skill description

In numbers

  • A dodge costs 15 stamina.Player: m_dodgeStaminaUsage
  • A perfect dodge gives 5 adrenaline.Player: m_perfectDodgeAdrenaline

Skills →

Adrenaline

Also searched as: adrenaline bar, trinket, the orange bar

Kra-kraaa! Warrior, is that a gleaming trinket I see in your grasp? Don it with pride, and let its power course through you as you strike down your foes. Once your adrenaline reaches its peak, you are sure to be rewarded!
— Hugin's tip “Adrenaline surges through you!”
The adrenaline surges through you
— “Adrenaline Rush 1” status effect tooltip

In numbers

  • Only trinkets give an adrenaline bar: 10 to 100 across 15 trinkets.items.json maxAdrenaline · Player.GetMaxAdrenaline
  • It fills from your hits (1 a hit on most weapons), blocks (1), parries (5), perfect dodges (5) and staggering an enemy (3).Attack.m_attackAdrenaline; shield blockAdrenaline, perfectBlockAdrenaline; Player m_perfectDodgeAdrenaline, m_staggerEnemyAdrenaline
  • When it is full, the trinket's effect fires and the bar empties; it drains on its own after a pause.Player.AddAdrenaline, Player.UpdateStats

Best trinkets →

Stars (creature level)

Also searched as: one star, two star, creature level

In numbers

  • A creature with stars has (stars + 1) × its health: 2× at one star, 3× at two.Character.SetupMaxHealth
  • Its attacks do +50% damage per star.Attack.GetLevelDamageFactor
  • Drops marked to scale with level come 2× per star: 2× at one star, 4× at two.CharacterDrop.GenerateDropList: level multiplier

Star chances & kills per set →

Skills

Also searched as: max level, skill level

In numbers

  • 24 skills, each from 0 to 100; they rise as you use them.skills.json · Skills.Skill.Raise
  • Rested makes them rise 50% faster.Rested: raiseSkillModifier
  • A death takes 5% of every level away (50 → 47.5).Skills: m_DeathLowerFactor · Skills.LowerAllSkills

How fast skills level →

Eitr

Also searched as: eitr regen, etir, eiter

The mists permeate all that live and grow in these lands, and now it is a part of you as well. With eitr you will be able to cast all sorts of powerful spells. Try to find more eitr-infused ingredients to increase your ability.
— Hugin's tip “Eitr”
This is the stuff of life, the poison that consumes itself. The Dvergr refine it to use in their esoteric designs.
— Refined Eitr item description

In numbers

  • You have no eitr of your own: all of it comes from food.Player.GetTotalFoodValue: eitr starts at 0, foods add theirs
  • 18 foods give eitr; the most from one is 105 (Fish Soup).items.json food.eitr
  • Eitr comes back at 2 a second when nearly full, rising to 4 when empty.Player.UpdateStats: m_eiterRegen
  • Elemental magic staffs use 5 to 55 eitr an attack.items.json attack.eitr

Best staffs →Eitr food →

Damage types

Blunt, slash and pierce

Also searched as: physical damage

In numbers

  • The three physical types; with lightning they are what fills the stagger bar.HitData.GetTotalStaggerDamage
  • Creatures weak to each: blunt 13, slash 1, pierce 2 of 106.creatures.json damageModifiers

Damage types by biome →

Chop damage

Also searched as: chop

Axe damage when hitting trees.
— Wood Cutting skill description

In numbers

  • Fells trees and logs. 104 of 106 creatures are immune to it, and so are you.creatures.json damageModifiers.chop; Player damageModifiers
  • Armour doesn't reduce it.HitData.DamageTypes.ApplyArmor (chop not included)

Best axes for wood →

Pickaxe damage

Also searched as: pickaxe

Damage with pickaxes.
— Pickaxes skill description

In numbers

  • Breaks rock and ore deposits, which take no other damage. 104 of 106 creatures are immune to it.world.json rock mods; creatures.json damageModifiers.pickaxe
  • 9 deposits and rocks hold ore; each needs a pickaxe of at least its tool tier.world.json rock/destructible minToolTier

Metals in order →Best pickaxes →

Fire damage (Burning)

Also searched as: burning, fire

You are on fire!
— “Burning” status effect tooltip

In numbers

  • Fire isn't dealt at once: it burns over 5 s in 1 s ticks, and new fire adds to what is still burning.Burning: ttl, damageInterval · SE_Burning.AddFireDamage
  • Being wet makes the burning end 5 times as fast, and makes you resistant to fire.SE_Burning.UpdateStatusEffect; Wet damage modifiers
  • Creatures weak to fire: 33 of 106.creatures.json damageModifiers.fire

Burning →

Frost damage

Also searched as: frost, slow

You suffer from hypothermia.
— “Frost” status effect tooltip

In numbers

  • It hits at once and slows: you for up to 15 s × the share of your max health it took, creatures for up to 50 s; the slow starts at 90% and fades.Frost: freezeTimePlayer, freezeTimeEnemy, minSpeedFactor · SE_Frost
  • Anyone with any resistance to frost isn't slowed.SE_Frost.ModifySpeed
  • Creatures weak to frost: 13 of 106.creatures.json damageModifiers.frost

Frost →

Lightning damage

Also searched as: lightning

Lightning damage.
— “Lightning” status effect tooltip

In numbers

  • It hits at once and also fills the stagger bar.HitData.GetTotalStaggerDamage
  • Being wet makes you weak to it (×1.5).Wet damage modifiers · HitData.ApplyModifier
  • Creatures weak to lightning: 7 of 106.creatures.json damageModifiers.lightning

Lightning →

Poison damage

Also searched as: poison

Poison damage.
— “Poison” status effect tooltip

In numbers

  • Poison isn't dealt at once: on you it lasts 1 + √(damage × 5) s — 16.8 s for 50 poison — in 1 s ticks.Poison: baseTTL, TTLPerDamagePlayer, TTLPower · SE_Poison.AddDamage
  • A new poison hit doesn't add to the old one: it replaces it only if it is bigger than what is left.SE_Poison.AddDamage
  • Creatures weak to poison: 2 of 106; immune: 45.creatures.json damageModifiers.poison

Poison →

Spirit damage

Also searched as: spirit

Extra damage against the undead.
— “Spirit” status effect tooltip

In numbers

  • It is dealt over 3 s in 0.5 s ticks, and new spirit damage adds to what is left.Spirit: ttl, damageInterval · SE_Burning.AddSpiritDamage
  • 14 of 106 creatures are weak to it. You are immune.creatures.json damageModifiers.spirit; Player damageModifiers

Damage types by biome →

Weak, resistant, immune

Also searched as: weakness, resistance, immune, weak to

In numbers

  • What each word does to the damage: slightly resistant ×0.75, resistant ×0.5, very resistant ×0.25, slightly weak ×1.25, weak ×1.5, very weak ×2 and immune ×0.HitData.ApplyModifier
  • A piece of armour or an effect only replaces a modifier you already have if it is better.HitData.DamageModifiers.ApplyIfBetter

What each boss is weak to →Creatures →

Progression & crafting

Forsaken power

Also searched as: guardian power, boss power

Return to the Sacrificial Stones with your Forsaken trophy and offer it as a sacrifice to make the Gods smile upon you.
— Hugin's tip “Congratulations, warrior!”

In numbers

  • 7 bosses give one: hang the boss's trophy at its Sacrificial Stone and activate it there.powers.json; guardianstone texts
  • Each lasts 5 min and then needs 20 min to come back; one is selected at a time.GP_ effects: ttl, cooldown

The powers (boss)

Best Forsaken powers →

Sacrificial Stones

Also searched as: boss stones, trophy hook

His antlers are branches of iron They crack the rocks and bring down mountains His hooves are the sound of thunder His voice a howling gale
— Inscription on Eikthyr's Sacrificial Stone

In numbers

  • They stand at the Start temple in the Meadows, where the game starts.locations.json StartTemple
  • Each has a Trophy Hook: “Activate power” turns the boss's power on.guardianstone_hook_name, guardianstone_hook_activate

Start temple →

In numbers

  • Reading a Vegvisir marks the nearest place of its boss on your map.Vegvisir.Interact → Game.DiscoverClosestLocation
  • 33 kinds of location hold one.locations.json contents.vegvisirs

Where each Vegvisir points →

Tool tier

Also searched as: what pickaxe, too hard

Too hard
— Message when your tool is too weak

In numbers

  • Each rock or deposit has a minimum tool tier; a weaker tool's hit doesn't count.MineRock / Destructible m_minToolTier · HitData.CheckToolTier
  • Tier 0 (Tin Deposit, Copper Deposit and Muddy Scrap Pile): Antler Pickaxe or better.world.json minToolTier; items.json toolTier
  • Tier 2 (Obsidian Deposit and Silver Vein): Iron Pickaxe or better.world.json minToolTier; items.json toolTier
  • Tier 3 (Ancient Armour, Ancient Sword and Flametal Ore): Black Metal Pickaxe or better.world.json minToolTier; items.json toolTier
  • Tier 5 (Petrified Gammeltroll): no pickaxe reaches it.world.json minToolTier; items.json toolTier

Metals in order →Best pickaxes →

Station level

Also searched as: workbench level, forge level, station upgrades

Station level (Raise by building improvements)
— Crafting menu

In numbers

  • Each different improvement built near a station adds one level.CraftingStation.GetLevel: extension pieces in range
  • Raising an item to quality q needs the recipe's station level + q − 1.Recipe.GetRequiredStationLevel
  • Highest levels: Cauldron 7, Forge 7, Black Forge 6, Workbench 5 and Galdr Table 5.pieces.json extends

Crafting stations and their upgrades →

Quality

Also searched as: item level, upgrade, upgrades

Quality
— Item tooltip label

In numbers

  • Gear can be upgraded at its station up to its max quality (up to 5); each level adds the item's per-level stats.items.json maxQuality, *PerLevel
  • Each upgrade costs the per-level amount × (q − 1) up to quality 3; from 4 on the factor is 4 + (q − 4) ÷ 2.Piece.Requirement.GetAmount
  • Upgrading to quality 2 needs station level 2 for a level 1 recipe.Recipe.GetRequiredStationLevel

Past max quality: the Forge of Potential →Crafting stations →

Durability

Also searched as: repair, broken tools

Durability
— Item tooltip label

In numbers

  • Repairing is free: at the station the item is crafted at (or its repair station), once the station is at the recipe's level (counted up to 4).InventoryGui.CanRepair, RepairOneItem
  • 276 items can be repaired; 2 are destroyed when they break.items.json durability.repairable, destroyBroken

Crafting stations →

Forge of Potential & idols

Also searched as: idol, idols, battle idol, protection idol

This mysterious idol is brimming with the potential of the gods. It could grant a powerful boon, or demand a great sacrifice.
— Wooden Protection Idol item description

In numbers

  • One idol per attempt to raise an item past its max quality: 65% success; otherwise the item breaks and returns 35% of its materials.items.json idol: chance, breakChance, breakReturn
  • 16 idols: Battle (weapons) and Protection (armour) in 8 tiers.items.json idol

Forge of Potential: odds and cost →Where to find idols →

It seems one of the many bones this living ossuary hid in his belly was a Wishbone. This bone contains powerful magic which guides you to things hidden in the earth. It can locate silver veins, but may also lead you to buried treasure...
— Hugin's tip “Bonemass left you a parting gift”
Helps you find hidden things. Move in the direction the pings get more intense.
— “Wishbone” status effect tooltip

In numbers

  • Dropped by Bonemass.Wishbone sources

Wishbone →

Wisplight

Also searched as: demister

A bound wisp to guide you through the thickest of mists.
— Wisplight item description

In numbers

  • Made at the Workbench from 1 Silver and 1 Wisp.recipes.json Demister

Wisplight →

Megingjord

Also searched as: belt, carry weight belt

Gives the wearer superhuman strength.
— Megingjord item description
Increase max carry weight.
— “Megingjord” status effect tooltip

In numbers

  • +150 carry weight (450 in all).BeltStrength: addMaxCarryWeight
  • Sold by Haldor for 950 coins.world.json trader items

Traders →

Death

Death & tombstone

Also searched as: death, dying, grave

Each time you are struck down, you will forget a small part of your abilities and drop your belongings at the site of the accident. If you wish you were home by now I'd recommend building a bed, wherever home may be.
— Hugin's tip “You suffered a mortal blow!”
Here rests
— Tombstone text

In numbers

  • On a normal world, everything you carry goes into a tombstone where you died, and your food is gone.Player.OnDeath, Player.CreateTombStone
  • Emptying your own tombstone gives you Corpse run.TombStone.GiveBoost: m_lootStatusEffect on Player_tombstone
  • You respawn after 10 s.Player.OnDeath: RequestRespawn(10)

What a death costs in skills →

Skill drain

Also searched as: skill loss, death penalty skills

Skills lowered
— Message on death

In numbers

  • Each skill loses 5% of its level: 50 → 47.5, 100 → 95. Progress toward the next level is lost too.Skills: m_DeathLowerFactor · Skills.LowerAllSkills
  • A second death within 10 min of the last doesn't lower skills.Player: m_hardDeathCooldown · Player.OnDeath (HardDeath)

Skills →

If you die you won't lose any skill points.
— “No skill drain” status effect tooltip
The Gods are merciful
— Message when a death costs no skills

In numbers

  • Lasts 10 min after a death.SoftDeath: ttl; Player: m_hardDeathCooldown

Status effects →

You can run longer and take significantly less damage from physical attacks.
— “Corpse run” status effect tooltip

In numbers

  • You get it when you empty your own tombstone.TombStone.GiveBoost on Player_tombstone
  • Lasts 50 s.CorpseRun: ttl
  • Blunt, slash and pierce damage ×0.5; run and jump stamina −75%; +150 carry weight.CorpseRun: damage modifiers, runStaminaDrainModifier, jumpStaminaUseModifier, addMaxCarryWeight

Status effects →

Death penalty

Also searched as: world modifiers death

Governs what happens when you die.
— World modifier
You drop all items, and skills are reduced a lot less than on normal mode.
— Death penalty: Very Easy
You do not drop equipped gear, and skills are reduced a lot less than on normal mode.
— Death penalty: Casual
You drop all items, and skills are reduced less than on normal mode.
— Death penalty: Easy
You drop all items, and skills are reduced normally.
— Death penalty: Normal
Equipped items are dropped, the rest of your inventory is lost permanently, and skills are reduced faster.
— Death penalty: Hard
You lose all carried items and skills permanently.
— Death penalty: Hardcore

World modifiers

World & people

You have wandered into the Black Forest. This place can be very dangerous for those unprepared for it. Prove your worth by slaying Eikthyr.
— Hugin's tip “Turn back! This is a dangerous place”

In numbers

  • 9 biomes. In the order of their bosses: Meadows (Eikthyr), Black Forest (The Elder), Swamp (Bonemass), Mountains (Moder), Plains (Yagluth), Mistlands (The Queen), Ashlands (Fader) and Deep North (Kall Fimbulbringer); no boss: Ocean.Heightmap.Biome; boss order m_bossOrder

Every biome →Progression guide →

Raids

Also searched as: invasion, event, the ground is shaking

Monsters will lay siege to your camp from time to time. Strength of arms does not guarantee you victory in these situations. Build a strong defense to weather out the storm!
— Hugin's tip “You have been invaded”

In numbers

  • Every 46 minutes the game has a 20% chance to start a raid near a player's base.RandEventSystem: m_eventIntervalMin, m_eventChance
  • 30 raids in all, each with its own opening message.events.json

Every raid and what triggers it →

Haldor

Also searched as: trader, merchant, vendor

Rumour has it that some traders have found themselves into the tenth world. If you find yourself in need of special commodities you might want to seek them out. One of them should be somewhere in a forest such as this. I'm terribly sorry I can't be of more help... you'll have to keep an eye out.
— Hugin's tip “Well met, adventurer…”

In numbers

  • His camp: Vendor black forest in the Black Forest.locations.json contents.traders
  • Sells 9 items, some only after a boss.world.json trader items, requiredKey

What each trader sells →

I've heard that a trader was seen in an area not unlike this one. She is an odd character indeed, but may have very special goods for sale. However, rumour has it that her stocks have been raided. She might need a helping hand, and you are starting to look fairly capable by now.
— Hugin's tip “Why, hello there.”

In numbers

  • Her camp: Hildir camp in the Meadows.locations.json contents.traders
  • Sells 38 items; 30 of them only after you bring back her chests.world.json trader items, requiredKey

What each trader sells →

In numbers

  • Her camp: Bog witch camp in the Swamp.locations.json
  • Sells 20 items; 12 of them only after a boss or a certain creature has been killed.world.json trader items, requiredKey

What each trader sells →

Hugin & Munin

Also searched as: raven, hugin, munin

Kraa! Well met, wanderer… I am Munin, brother to Hugin. I bring greetings from the Allfather. His eye sees through mine, I carry his words beneath my tongue. Keep his ways and I will come to you again…
— Munin's tip “Introduction”

In numbers

  • 25 tips from Hugin and 3 from Munin; each is shown once.tutorials.json · Player.ShowTutorial (HaveSeenTutorial)
  • Munin has 10 more things to say when you meet him.npc_munin_general lines

All of Hugin's tips →

Portals

Also searched as: portal, teleport, what can't go through portals

Connects to another portal with equal or no tag.
— Portal piece description
The powerful energy source lets you pass through even with the most valuable of items.
— Portal – Stone piece description
An item prevents you from teleporting
— Message at a portal

In numbers

  • 26 items can't go through a Portal: metals, ores, scrap, dragon eggs and a few others.items.json teleportable · Inventory.IsTeleportable
  • The Portal – Stone lets everything through, as does the “Portal Items” world modifier.Inventory.IsTeleportable(allowAllItems); GlobalKeys.TeleportAll

Portal →

Emits a magic seal on the nearby surroundings which prevents other players from constructing buildings or opening doors.
— Ward piece description
The ward stops you
— Message inside someone's ward

Ward →

World Modifiers

Also searched as: hammer mode, immersive mode, casual, hardcore, difficulty

In casual mode combat is a lot easier, enemies will not attack you until provoked, and there are no raids on your base. Resources are more plentiful, and you will not drop items or lose skills on death.
— World modifier: Casual
Combat is easier and there are fewer raids on your base.
— World modifier: Easy
Normal is recommended on your first playthrough and is the most balanced overall.
— World modifier: Normal
Combat is harder and monsters will raid your base more often.
— World modifier: Hard
Combat is a lot harder and enemies will raid your base more often. When you die, all your skills and all the items you are carrying will be lost forever. You have no map and you may not use portals or exit boss dungeons while a boss is alive.
— World modifier: Hardcore
In hammer mode you can build all build pieces for free once you have discovered the recipe. There are no raids on your base, and enemies will not attack you until provoked. Other difficulty settings are normal.
— World modifier: Hammer Mode
In immersive mode you have no map, and you may not use portals. You will need to use your own wits to keep track of where you are in the world! Other difficulty settings are normal.
— World modifier: Immersive

What is … in Valheim?

›What is eitr in Valheim?

“The mists permeate all that live and grow in these lands, and now it is a part of you as well. With eitr you will be able to cast all sorts of powerful spells. Try to find more eitr-infused ingredients to increase your ability.” (Hugin's tip “Eitr”). You have no eitr of your own: all of it comes from food. 18 foods give eitr; the most from one is 105 (Fish Soup). Eitr comes back at 2 a second when nearly full, rising to 4 when empty.

›What is adrenaline in Valheim?

“Kra-kraaa! Warrior, is that a gleaming trinket I see in your grasp? Don it with pride, and let its power course through you as you strike down your foes. Once your adrenaline reaches its peak, you are sure to be rewarded!” (Hugin's tip “Adrenaline surges through you!”). Only trinkets give an adrenaline bar: 10 to 100 across 15 trinkets. It fills from your hits (1 a hit on most weapons), blocks (1), parries (5), perfect dodges (5) and staggering an enemy (3).

›What does Rested do, and what is the max comfort level?

“You feel rested. Health and stamina regeneration are higher.” (“Rested” status effect tooltip). Lasts 8 min plus 1 min for each comfort level above 1: 29 min at comfort 22, the most you can reach all year. Regeneration: health ×1.5, stamina ×2, eitr ×2. The most you can reach is 22 all year and 24 with the seasonal pieces (95 comfort pieces in 11 groups).

›What is skill drain in Valheim?

“Skills lowered” (Message on death). Each skill loses 5% of its level: 50 → 47.5, 100 → 95. Progress toward the next level is lost too. A second death within 10 min of the last doesn't lower skills.

›What is corpse run in Valheim?

“You can run longer and take significantly less damage from physical attacks.” (“Corpse run” status effect tooltip). You get it when you empty your own tombstone. Lasts 50 s. Blunt, slash and pierce damage ×0.5; run and jump stamina −75%; +150 carry weight.

›What is block armour (block armor) in Valheim?

“Block armour” (Item tooltip label). When you block, the hit goes through the game's armour formula with block armour as the armour; what that takes off is blocked. Armour formula: a hit more than twice the armour loses the armour's value; a smaller hit is cut to hit × hit ÷ (4 × armour). Shields at their max level: 18 to 170 block armour before skill.

›What is block force in Valheim?

“Block force” (Item tooltip label). A successful block pushes a melee attacker back by block force × (1 − half the share of block armour the hit used): weak hits are pushed back hardest. Ranged hits aren't pushed back. Shields carry 20 to 150 block force, more at higher levels.

›What is chop damage in Valheim?

“Axe damage when hitting trees.” (Wood Cutting skill description). Fells trees and logs. 104 of 106 creatures are immune to it, and so are you. Armour doesn't reduce it.

›What is spirit damage in Valheim?

“Extra damage against the undead.” (“Spirit” status effect tooltip). It is dealt over 3 s in 0.5 s ticks, and new spirit damage adds to what is left. 14 of 106 creatures are weak to it. You are immune.

›What is a Forsaken power in Valheim?

“Return to the Sacrificial Stones with your Forsaken trophy and offer it as a sacrifice to make the Gods smile upon you.” (Hugin's tip “Congratulations, warrior!”). 7 bosses give one: hang the boss's trophy at its Sacrificial Stone and activate it there. Each lasts 5 min and then needs 20 min to come back; one is selected at a time.

Quotes are the game's English text; numbers are read from the game files of Valheim 1.0.17 (2026-10-05).