
43 creatures · Valheim 1.0.16
Star chances
A creature starts at its spawn's lowest level; each further level needs a roll of 0–100 at or under the level-up chance, and the first miss stops it. Spawn lists use 10% unless they override it, creature spawners their own value, nests (spawn areas) 15%. Some spawn lists allow no level-ups closer than a set distance to the world centre, and 1.0's biome sectors can multiply the chance.
Every creature
| Ashlands | 10% | 90% | 10% | 0% | — | ||
| Black Forest | 10% | 90% | 10% | 0% | — | ||
| Meadows | 10% | 90% | 9% | 1% | 4% | none within 800 m of the centre | |
| Captive Fuling | Deep North | 10% | 90% | 9% | 1% | — | from a spawner |
| Ashlands | 10% | 90% | 10% | 0% | — | ||
| Charred Twitcher | Ashlands | 10% | 90% | 10% | 0% | — | |
| Ashlands | 10% | 90% | 9% | 1% | — | from a spawner | |
| Ashlands | 10% | 90% | 9% | 1% | — | ||
| Meadows, Black Forest | 10% | 90% | 9% | 1% | 4% | ||
| Swamp | 10% | 90% | 9% | 1% | — | ||
| Swamp | 15% | 85% | 12.8% | 2.25% | — | from a nest | |
| Mistlands | 10% | 90% | 9% | 1% | — | from a spawner | |
| Mistlands | 10% | 90% | 9% | 1% | — | ||
| Deep North | 10% | 90% | 10% | 0% | — | ||
| Deep North | 10% | 90% | 9% | 1% | — | from a spawner | |
| Ashlands | 10% | 90% | 9% | 1% | — | from a spawner | |
| Plains | 10% | 90% | 9% | 1% | 4% | ||
| Plains | 10% | 90% | 9% | 1% | 4% | ||
| Black Forest | 10% | 90% | 9% | 1% | — | from a spawner | |
| Mistlands | 10% | 90% | 9% | 1% | — | ||
| Black Forest | 10% | 90% | 9% | 1% | 4% | ||
| Black Forest | 10% | 90% | 9% | 1% | 4% | none within 2,000 m of the centre | |
| Black Forest | 10% | 90% | 9% | 1% | 4% | ||
| Mistlands | 10% | 90% | 9% | 1% | — | ||
| Deep North | 15% | 85% | 12.8% | 2.25% | — | from a nest | |
| Deep North | 10% | 90% | 9% | 1% | — | from a spawner | |
| Deep North | 15% | 85% | 12.8% | 2.25% | — | from a nest | |
| Swamp | 10% | 90% | 9% | 1% | — | ||
| Deep North | 10% | 90% | 9% | 1% | — | ||
| Ashlands | 10% | 90% | 9% | 1% | — | from a spawner | |
| Meadows | 10% | 90% | 9% | 1% | 4% | none within 800 m of the centre | |
| Black Forest | 10% | 90% | 9% | 1% | — | from a spawner | |
| Deep North | 10% | 90% | 9% | 1% | — | ||
| Mistlands | 10% | 90% | 10% | 0% | — | ||
| Mistlands | 10% | 90% | 9% | 1% | — | ||
| Shadow | Deep North | 10% | 90% | 9% | 1% | — | |
| Deep North | 15% | 85% | 12.8% | 2.25% | — | from a nest | |
| Swamp | 10% | 90% | 9% | 1% | — | ||
| Swamp | 10% | 90% | 9% | 1% | — | from a spawner | |
| Mistlands | 10% | 90% | 9% | 1% | — | ||
| Black Forest | 10% | 90% | 9% | 1% | 4% | none within 2,000 m of the centre | |
| Mountains | 10% | 90% | 9% | 1% | 9% | ||
| Swamp | 10% | 90% | 9% | 1% | — |
Biome sectors that raise the chance
- Dark Meadows Meadows×2 → 2★ 1 in 25
- Rock Black Forest Black Forest×2 → 2★ 1 in 25
- Pinetree Black Forest Black Forest×2 → 2★ 1 in 25
- Wolf Mountain Mountains×2 → 2★ 1 in 25
- Drake Mountain Mountains×2 → 2★ 1 in 25
- Fortress Mountain Mountains×3 → 2★ 1 in 11
- Goblin Plains Plains×2 → 2★ 1 in 25
- Death Plains Plains×2 → 2★ 1 in 25
Kills for a full set
Each drop's average per kill over the creature's star mix, and what a set (or item) at its max level takes of it.
| Asksvin Hide | Asksvin | 2.2 | Hood of Ask set | 135 | 61.4 |
| Bear Hide | Bear | 4.4 | Vilebone set | 82 | 18.6 |
| Bear Paw | Bear | 1.1 | Headdress of the Bear set | 2 | 1.8 |
| Bear Trophy | Bear | 0.1 | Headdress of the Bear set | 1 | 10 |
| Bilebag | Gjall | 1 | Jotun Bane | 10 | 10 |
| Blood Clot | Tick | 1 | Staff of Protection | 18 | 18 |
| Bone Fragments | Rancid Remains | 3.36 | Spinesnap | 180 | 53.6 |
| Bone Fragments | Skeleton | 1.12 | Spinesnap | 180 | 160.7 |
| Carapace | Seeker | 1.1 | Carapace set | 252 | 229.1 |
| Carapace | Seeker Soldier | 2.8 | Carapace set | 252 | 90 |
| Celestial Feather | Fallen Valkyrie | 2.8 | Staff of the Wild | 24 | 8.6 |
| Charred Bone | Charred Marksman | 1.65 | Ash Fang | 86 | 52.1 |
| Charred Bone | Charred Twitcher | 1.1 | Ash Fang | 86 | 78.2 |
| Charred Bone | Charred Warlock | 1.68 | Ash Fang | 86 | 51.2 |
| Charred Bone | Charred Warrior | 1.68 | Ash Fang | 86 | 51.2 |
| Coal | Surtling | 4.48 | Cape of Oden | 18 | 4 |
| Deer Hide | Deer | 1.68 | Leather set | 144 | 85.7 |
| Deer Trophy | Deer | 0.5 | Stagbreaker | 19 | 38 |
| Draugr Elite Trophy | Draugr Elite | 0.1 | Iron Sledge | 1 | 10 |
| Greydwarf Eye | Greydwarf | 0.67 | Copper Knife | 56 | 83.6 |
| Greydwarf Eye | Greydwarf Brute | 1.34 | Copper Knife | 56 | 41.8 |
| Greydwarf Eye | Greydwarf Shaman | 0.67 | Copper Knife | 56 | 83.6 |
| Leather Scraps | Boar | 1.12 | Fenris set | 76 | 67.9 |
| Mandible | Seeker Soldier | 1 | Himminafl | 16 | 16 |
| Moose Hide | Moose | 2.24 | Moose Hide Cape | 27 | 12.1 |
| Moose Sinew | Moose | 2.24 | Moose Hide Cape | 9 | 4 |
| Morgen Heart | Morgen | 0.94 | Flametal set | 1 | 1.1 |
| Morgen Sinew | Morgen | 1.12 | Slayer | 24 | 21.4 |
| Nornathread | Hexen | 1.79 | Cape of the Caller | 9 | 5 |
| Resin | Greydwarf | 1.12 | Wood Shield | 10 | 8.9 |
| Resin | Greydwarf Shaman | 1.12 | Wood Shield | 10 | 8.9 |
| Scale Hide | Hare | 1.68 | Feather Cape | 40 | 23.8 |
| Seal Pelt | Seal | 2.24 | Cape of the Caller | 27 | 12.1 |
| Skeleton Trophy | Skeleton | 0.1 | Dead Raiser | 18 | 180.9 |
| Stone | Greydwarf | 1.12 | Stone Axe | 18 | 16.1 |
| Stone | Greydwarf Brute | 2.24 | Stone Axe | 18 | 8 |
| Surtling Core | Surtling | 0.67 | Staff of Embers | 18 | 26.9 |
| Troll Hide | Troll | 5.6 | Troll Leather set | 102 | 18.2 |
| Troll Trophy | Troll | 0.5 | Trollstav | 8 | 16 |
| Wolf Fang | Wolf | 0.54 | Fang Spear | 18 | 33.1 |
| Wolf Pelt | Wolf | 1.12 | Fenris set | 82 | 73.2 |
| Wolf Trophy | Wolf | 0.1 | Wolf Fur Cape | 1 | 10 |
| Wood | Greydwarf | 1.12 | Crude Bow | 45 | 40.2 |
| Wood | Greydwarf Brute | 3.92 | Crude Bow | 45 | 11.5 |
| Wood | Greydwarf Shaman | 1.12 | Crude Bow | 45 | 40.2 |
| Writhan Roots | Writhan | 1.12 | Lox Fur set | 9 | 8 |
Per creature, with every item that uses its drops, on each creature's page — for example the troll.
Formula
P(level = min + j) = cj × (1 − c) below the top level, ctop − min at it; c = level-up chance ÷ 100 (× the sector multiplier).
Drop per kill at a level = rate(chance × 2level − 1) × average amount × 2level − 1 for level-scaled drops; average amount of Random.Range(min, max) = (min + max − 1) ÷ 2.
Rate for chances at or under 30%: the counter's long-run rate, 1 ÷ E[max(1, k)], k uniform on 0…⌊2 ÷ chance⌋.
Kills = amount needed ÷ average drop per kill over the star mix.
SpawnSystem.Spawn, SpawnSystem.GetLevelUpChance, CreatureSpawner, SpawnArea.GetLevelUpChance, WorldGenerator's biome sectors and CharacterDrop.GenerateDropList in the code of Valheim 1.0.16.
Assumptions
- Default world settings (enemy level-up rate 1, world level 0).
- The main spawn list stands for the creature; nests and spawners are listed when they are its only source.
- One player: drops marked one-per-player give one.