Birch Meadows
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Creatures it adds
Deerday and night · groups of 1–3 · up to 2★ · max 5 at once

32 variants · Valheim 1.0.17
Since 1.0 the world generator gives some stretches of a biome a modifier. 20 of the 32 add creatures of their own, 8 raise the chance of stars (up to ×3), the rest add plants and rocks. A world gets a set number of stretches of each, none closer than 500 m to the world centre. The game shows no name for them: the names below are the files' own, and in game a variant still reads as its biome.
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Creatures it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Plants and rocks it adds
2–5 stretches per world · 50% chance per stretch once the minimum is placed · at least 1,900 m from the centre
Stars ×2: a creature that can reach 2★ gets it 1 in 25 (elsewhere 1 in 100)
Creatures it adds
3–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 750 m from the centre
Creatures it adds
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Plants and rocks it adds
1–2 stretches per world · 20% chance per stretch once the minimum is placed · at least 1,000 m from the centre
Creatures it adds
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Creatures it adds
1–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Plants and rocks it adds
1–2 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
1–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 750 m from the centre
Stars ×2: a creature that can reach 2★ gets it 1 in 25 (elsewhere 1 in 100)
1–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 750 m from the centre
Stars ×2: a creature that can reach 2★ gets it 1 in 25 (elsewhere 1 in 100)
1–4 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Creatures it adds
Plants and rocks it adds
1–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 500 m from the centre
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 750 m from the centre
Creatures it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Creatures it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Creatures it adds
1–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 1,500 m from the centre
Creatures it adds
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Creatures it adds
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 1,500 m from the centre
Creatures it adds
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Stars ×2: a creature that can reach 2★ gets it 1 in 25 (elsewhere 1 in 100)
Creatures it adds
Plants and rocks it adds
1–2 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Stars ×3: a creature that can reach 2★ gets it 1 in 11 (elsewhere 1 in 100)
Creatures it adds
Plants and rocks it adds
1–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Stars ×2: a creature that can reach 2★ gets it 1 in 25 (elsewhere 1 in 100)
Creatures it adds
0–1 stretch per world · 20% chance per stretch once the minimum is placed · at least 1,000 m from the centre
Stars ×2: a creature that can reach 2★ gets it 1 in 25 (elsewhere 1 in 100)
Creatures it adds
0–2 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Stars ×2: a creature that can reach 2★ gets it 1 in 25 (elsewhere 1 in 100)
Creatures it adds
0–1 stretch per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Creatures it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Creatures it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Creatures it adds
2–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Plants and rocks it adds
1–3 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Plants and rocks it adds
1–5 stretches per world · 20% chance per stretch once the minimum is placed · at least 2,000 m from the centre
Plants and rocks it adds
Placing: for each biome the generator shuffles its stretches (BiomeSector) with the world seed. A variant goes on a stretch while it has fewer than its maximum — always until it reaches its minimum, after that with its chance — and only where the stretch is far enough from the centre (and of a size, height and neighbourhood the variant accepts).
In a stretch with a variant, the spawn system also runs the variant's own spawn list, the vegetation pass places the variant's plants and rocks only there, and the chance of a level-up (a star) is multiplied by the variant's multiplier: 10% per level × multiplier.
assembly_valheim (Valheim 1.0.17): AltBiomeWorldData.GenerateAltBiomes, BiomeSector.CanAddModifier, SpawnSystem.UpdateSpawnList, ZoneSystem vegetation placement, SpawnSystem.GetLevelUpChance. Variants: AltBiomeList in the game files.
32 in 1.0.17, across 7 biomes: Meadows 9, Black Forest 9, Swamp 6, Mountains 4, Plains 6, Mistlands 7, Deep North 1.
Birch Meadows: Deer; Dark Meadows: Draugr, Draugr Elite; Menhir: Skeleton; Peaceful Meadows: Boar, Deer; Smalltree Meadows: Neck; Root Black Forest: Root, Greydwarf Brute; Troll Black Forest: Troll; Abomination Swamp: Abomination; Bat Swamp: Bat; Bog Swamp: Abomination; Bones: Rancid Remains; Hut Swamp: Wraith; Drake Mountain: Drake; Fortress Mountain: Skeleton, Stone Golem; Wolf Mountain: Wolf; Death Plains: Deathsquito; Goblin Plains: Fuling; Lox Plains: Lox; BroodSwarm Mistlands: Seeker Brood; Hare Mistlands: Hare.
8 do: Dark Meadows ×2, Pinetree Black Forest ×2, Rock Black Forest ×2, Drake Mountain ×2, Fortress Mountain ×3, Wolf Mountain ×2, Death Plains ×2, Goblin Plains ×2. A creature that can reach 2 stars gets them 1 in 100 normally and 1 in 11 at ×3.
More on stars: star chances. Biome by biome: all biomes.