
Hits you survive · Valheim 1.0.16
Best armor by biome
For each biome: its hardest-hitting creatures and boss, the best health food you can make there, and how many of those hits you survive in each armor set you can make by then, at its max level. Resistances count — a set with less armor can outlast a heavier one against the damage it resists.
Meadows
Food:
Cooked Deer Meat
Cooked Boar Meat
Grilled Neck Tail→ 115 health
Most hits survived overall: Leather (24 armor).
Black Forest
Food:
Deer Stew
Cooked Bear Meat
Minced Meat Sauce→ 150 health
Most hits survived overall: Bronze (42 armor).
| Set at max level | ||||
|---|---|---|---|---|
| Bronze 42 | 6 / 2★★−29 a hit | 9 / 3★★−18 a hit | 28 / 7★★−5.4 a hit | 7−21 a hit |
| Troll Leather 40 | 5 / 2★★−31 a hit | 8 / 3★★−19 a hit | 27 / 7★★−5.6 a hit | 7−23 a hit |
| Headdress of the Bear 39 | 5 / 2★★−31 a hit | 8 / 3★★−19 a hit | 26 / 7★★−5.8 a hit | 7−23 a hit |
| Leather 24 | 4 / 2★★−46 a hit | 5 / 2★★−31 a hit | 16 / 5★★−9.4 a hit | 5−36 a hit |
| Rag 4 | 3 / 2★★−66 a hit | 3 / 2★★−51 a hit | 6 / 3★★−26 a hit | 3−56 a hit |
Swamp
Food:
Sausages
Black Soup
Deer Stew→ 175 health
Most hits survived overall: Root (42 armor) — more than Iron, which has the most armor (60).
| Set at max level | ||||
|---|---|---|---|---|
| Iron 60 | 4 / 2★★−55 a hit | 6 / 2★★−34 a hit | 6 / 2★★−34 a hit | 3−70 a hit |
| Bronze 42 | 3 / 1★★−73 a hit | 4 / 2★★−48 a hit | 4 / 2★★−48 a hit | 2−88 a hit |
| Root 42 | 9 / 3★★−20 a hit | 15 / 4★★−12 a hit | 15 / 4★★−12 a hit | 7−25 a hit |
| Troll Leather 40 | 3 / 1★★−75 a hit | 4 / 2★★−50 a hit | 4 / 2★★−50 a hit | 2−90 a hit |
| Headdress of the Bear 39 | 3 / 1★★−76 a hit | 4 / 2★★−51 a hit | 4 / 2★★−51 a hit | 2−91 a hit |
| Leather 24 | 2 / 1★★−91 a hit | 3 / 2★★−66 a hit | 3 / 2★★−66 a hit | 2−106 a hit |
Mountains
Food:
Wolf Skewer
Sausages
Black Soup→ 195 health
Most hits survived overall: Wolf Hide (52 armor) — more than Iron, which has the most armor (60).
| Set at max level | ||||
|---|---|---|---|---|
| Iron 60 | 4 / 2★★−50 a hit | 6 / 2★★−38 a hit | 6 / 2★★−34 a hit | 2−170 a hit |
| Wolf Hide 52 | 4 / 2★★−58 a hit | 5 / 2★★−43 a hit | 21 / 6★★−9.7 a hit | 3−78 a hit |
| Fenris 48 | 4 / 2★★−62 a hit | 5 / 2★★−47 a hit | 19 / 5★★−11 a hit | 3−82 a hit |
| Bronze 42 | 3 / 2★★−68 a hit | 4 / 2★★−53 a hit | 5 / 2★★−48 a hit | 2−188 a hit |
| Root 42 | 11 / 3★★−18 a hit | 4 / 2★★−53 a hit | 5 / 2★★−48 a hit | 2−173 a hit |
| Troll Leather 40 | 3 / 2★★−70 a hit | 4 / 2★★−55 a hit | 4 / 2★★−50 a hit | 2−190 a hit |
Plains
Food:
Lox Meat Pie
Fish Wraps
Wolf Skewer→ 235 health
Most hits survived overall: Padded (96 armor).
| Set at max level | ||||
|---|---|---|---|---|
| Padded 96 | 5 / 2★★−59 a hit | 6 / 2★★−44 a hit | 6 / 2★★−44 a hit | 6−44 a hit |
| Vilebone 66 | 3 / 2★★−84 a hit | 4 / 2★★−64 a hit | 4 / 2★★−64 a hit | 4−64 a hit |
| Lox Fur 66 | 3 / 2★★−84 a hit | 4 / 2★★−64 a hit | 4 / 2★★−64 a hit | 4−64 a hit |
| Iron 60 | 3 / 1★★−90 a hit | 4 / 2★★−70 a hit | 4 / 2★★−70 a hit | 4−70 a hit |
| Wolf Hide 52 | 3 / 1★★−98 a hit | 4 / 2★★−78 a hit | 4 / 2★★−78 a hit | 4−78 a hit |
| Fenris 48 | 3 / 1★★−102 a hit | 3 / 2★★−82 a hit | 3 / 2★★−82 a hit | 3−82 a hit |
Mistlands
Food:
Misthare Supreme
Honey Glazed Chicken
Meat Platter→ 270 health
Most hits survived overall: Carapace (114 armor).
| Set at max level | ||||
|---|---|---|---|---|
| Carapace 114 | 8 / 2★★−37 a hit | 9 / 3★★−32 a hit | 9 / 3★★−32 a hit | 3−126 a hit |
| Padded 96 | 7 / 2★★−44 a hit | 8 / 2★★−38 a hit | 8 / 2★★−38 a hit | 2−144 a hit |
| Vilebone 66 | 5 / 2★★−64 a hit | 5 / 2★★−55 a hit | 5 / 2★★−55 a hit | 2−174 a hit |
| Lox Fur 66 | 5 / 2★★−64 a hit | 5 / 2★★−55 a hit | 5 / 2★★−55 a hit | 2−174 a hit |
| Eitr-weave 66 | 5 / 2★★−64 a hit | 5 / 2★★−55 a hit | 5 / 2★★−55 a hit | 2−174 a hit |
| Iron 60 | 4 / 2★★−70 a hit | 5 / 2★★−60 a hit | 5 / 2★★−60 a hit | 2−180 a hit |
Ashlands
Food:
Piquant Pie
Mashed Meat
Fiery Svinstew→ 325 health
Most hits survived overall: Root (42 armor) — more than Flametal, which has the most armor (132).
| Set at max level | ||||
|---|---|---|---|---|
| Flametal 132 | 4 / 2★★−92 a hit | 7 / 2★★−48 a hit | 7 / 2★★−48 a hit | 4−84 a hit |
| Carapace 114 | 4 / 1★★−106 a hit | 6 / 2★★−56 a hit | 6 / 2★★−56 a hit | 4−97 a hit |
| Hood of Ask 102 | 3 / 1★★−118 a hit | 6 / 2★★−63 a hit | 6 / 2★★−63 a hit | 4−108 a hit |
| Padded 96 | 3 / 1★★−124 a hit | 5 / 2★★−67 a hit | 5 / 2★★−67 a hit | 3−114 a hit |
| Vilebone 66 | 3 / 1★★−154 a hit | 4 / 2★★−94 a hit | 4 / 2★★−94 a hit | 3−144 a hit |
| Lox Fur 66 | 3 / 1★★−154 a hit | 4 / 2★★−94 a hit | 4 / 2★★−94 a hit | 3−144 a hit |
Deep North
Food:
Piquant Pie
Mashed Meat
Fiery Svinstew→ 325 health
Most hits survived overall: Flametal (132 armor).
| Set at max level | Kall FimbulbringerChain rush 250 | |||
|---|---|---|---|---|
| Flametal 132 | 3 / 1★★−148 a hit | 6 / 2★★−55 a hit | 7 / 2★★−48 a hit | 3−118 a hit |
| Carapace 114 | 2 / 1★★−166 a hit | 6 / 2★★−63 a hit | 6 / 2★★−56 a hit | 3−136 a hit |
| Hood of Ask 102 | 2 / 1★★−178 a hit | 5 / 2★★−71 a hit | 6 / 2★★−63 a hit | 3−148 a hit |
| Padded 96 | 2 / 1★★−184 a hit | 5 / 2★★−75 a hit | 5 / 2★★−67 a hit | 3−154 a hit |
| Vilebone 66 | 2 / 1★★−214 a hit | 4 / 2★★−104 a hit | 4 / 2★★−94 a hit | 2−184 a hit |
| Lox Fur 66 | 2 / 1★★−214 a hit | 4 / 2★★−104 a hit | 4 / 2★★−94 a hit | 2−184 a hit |
Pieces another piece beats on every count
Same slot, available no later, at least as much armor at max level, no heavier, no slower, every resistance kept — and better at least once.
Cape of Oden Capebeaten by
Deer Hide Cape
Celebratory Cap Helmetbeaten by
Bronze Helmet
Hood of Oden Helmetbeaten by
Leather Helmet
Linen Cape Capebeaten by
Deer Hide Cape
Lox Cape Capebeaten by
Wolf Fur Cape
Formula
Hit taken = ApplyArmor(Σ blunt…spirit × star factor × your resistance, armor) + true damage × star factor; star factor = 1 + 0.5 per star.
ApplyArmor(d, a) = d − a if a < d ÷ 2, else d² ÷ (4a). Armor = the set's pieces at max level (base + per level × (level − 1)).
Hits survived = ceil(max health ÷ hit taken); max health = 25 + the biome's best health trio at full value.
Resistances: the strongest modifier among your pieces for each damage type (HitData.DamageModifiers.ApplyIfBetter).
Character.Damage, HitData.ApplyResistance, HitData.DamageTypes.ApplyArmor and Attack.GetLevelDamageFactor in the code of Valheim 1.0.16.
Assumptions
- One hit at a time, no blocking or dodging, food at full value; burning and poison count their whole damage.
- Set bonuses, capes outside the set, meads and the Rested bonus are not counted.
- A creature's hardest attack is the single hit with the most damage; taunts and take-offs (attack type None) hit nothing and are left out.
- Creatures count in a biome from its spawn lists; lists that need a later boss's world key are left out.
- Single hits against your shield: block calculator.
See also the metal each set takes.