
Worked out · Valheim 1.0.17
Best trinkets
Every Valheim trinket: the adrenaline it needs, what it does and for how long, and how many hits, parries or staggers fill it.
Fills fastest
Fins of Destiny2 parries or 10 hits10adrenaline
Lasts longest
Evasion MantleBlock stamina -50%2 min
Latest you can make
Fins of DestinySwim stamina -80%Ocean
Fastest way to fill
Parryblock 1 · hit 1 · stagger 35adrenaline a parry
Every trinket
| Trinket | From | Adrenaline | Parries | Hits | Lasts | Effect |
|---|---|---|---|---|---|---|
| Black Forest | 50 | 10 | 50 | 1 min | Health regen +25% | |
| Black Forest | 50 | 10 | 50 | 1 min | Stamina regen +25% | |
| Swamp | 60 | 12 | 60 | 30 s | Restores 50 stamina at onceMovement speed +15% | |
| Swamp | 65 | 13 | 65 | 30 s | Heals 50 health at onceArmor +20 | |
| Mountains | 55 | 11 | 55 | 30 s | Bows +20Spears +20+10% Pierce damage | |
| Mountains | 80 | 16 | 80 | 50 s | Slightly resistant to BluntSlightly resistant to SlashSlightly resistant to Pierce | |
| Plains | 60 | 12 | 60 | 2 min | Block stamina -50%Parry bonus +0.5Dodge +20 | |
| Plains | 85 | 17 | 85 | 1 min | Heals 100 health at onceClubs +20+10% Blunt damage | |
| Mistlands | 65 | 13 | 65 | 1 min | Eitr regen +25% | |
| Mistlands | 75 | 15 | 75 | 1 min | Restores 100 stamina at once+10% Slash damage | |
| Ashlands | 70 | 14 | 70 | 1 min | Restores 100 eitr at onceElemental magic +20Blood magic +20 | |
| Ashlands | 100 | 20 | 100 | 1 s | Heals 100 health at onceRestores 100 stamina at once | |
| Deep North | 60 | 12 | 60 | 30 s | Restores 50 stamina at onceRestores 50 eitr at onceHealth regen +10%Stamina regen +10%Eitr regen +10% | |
| Deep North | 65 | 13 | 65 | 30 s | Heals 100 health at onceRun stamina -10%Attack stamina -10%Health regen +20%Armor +20 | |
| Ocean | 10 | 2 | 10 | 2 min | Swim stamina -80%Swim speed +50% |
Formula
A trinket fires its effect when adrenaline reaches its maximum. Adrenaline comes from your hits (1 for most melee hits), blocks (1 for most shields), parries (5) and staggering an enemy (3).
Parries to fill = ceil(trinket adrenaline ÷ 5); hits = ceil(trinket adrenaline ÷ 1).
Humanoid.GetEquipmentMaxAdrenaline, Attack.m_attackAdrenaline, Humanoid.BlockAttack and Player.m_staggerEnemyAdrenaline in the code of Valheim 1.0.17.
Assumptions
- Secondary attacks and some weapons give more adrenaline a hit.
- Fader's Forsaken power: adrenaline +100% while it lasts — fewer actions to fill.
- The counts assume no adrenaline is lost between actions.