Valheim DatabaseValheim 1.0.17 · read from the game files · unofficial

Worked out · Valheim 1.0.17

Best knives and daggers

All Valheim knives and daggers ranked by damage at max level, damage per stamina over a full combo and the secondary attack, and the best one you can make in each biome.

Best knife in each biome

Of the knifes you can make by then, the one that kills the biome's hostile creatures in the fewest hits, their weaknesses and resistances applied (every weapon by biome).

BiomeBest knifeHitsCreatures
MeadowsFlint KnifeSlash + Pierce84
Black ForestCopper KnifeSlash + Pierce685
SwampCopper KnifeSlash + Pierce1179
MountainsSilver KnifeSlash + Pierce + Spirit544
PlainsBlack Metal KnifeSlash + Pierce945
MistlandsSkoll and HatiSlash + Pierce826
AshlandsSkoll and HatiSlash + Pierce1309
Deep NorthThunderblood DaggerSlash + Pierce + Lightning829

All 9 ranked

KnifeFromDamagePer staminaSecondaryStaminaBlock
Frostfire Dagger77 Slash77 Pierce19 Fire97 FrostDeep North27019.3810×3142
Thunderblood Dagger95 Slash95 Pierce60 LightningDeep North25017.9750×3142
Nord Dagger90 Slash90 PierceDeep North18012.9540×3142
Skoll and Hati48 Slash48 PierceMistlands966.9288×31424
Black Metal Knife37 Slash37 PiercePlains746.2222×3122
Silver Knife28 Slash28 Pierce12 SpiritMountains686.8204×3102
Abyssal Razor23 Slash23 PierceOcean465.8138×382
Copper Knife15 Slash15 PierceBlack Forest30590×362
Flint Knife8 Slash8 PierceMeadows16448×342

Formula

Damage at max level = base + per level × (max level − 1), each damage type apart; chop and pickaxe left out of the rating (almost every creature ignores them).

Full combo = (combo hits − 1) × hit + hit × the last swing's multiplier; per stamina = combo damage ÷ (stamina × combo hits). Secondary attack = hit × its multiplier.

Stamina and eitr per attack are at skill 0; skill 100 takes a third off (× 0.67) for every weapon alike, so the order doesn't change.

ItemData.GetDamage, Attack.DoMeleeAttack / FireProjectileBurst, Attack.GetAttackStamina, HitData.ApplyResistance in the code of Valheim 1.0.17.

Assumptions

  • Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
  • Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
  • Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
  • Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.