
Worked out · Valheim 1.0.17
Best axes, battleaxes and Berserkir axes
All Valheim axes, battleaxes and Berserkir axes ranked by damage at max level, damage per stamina over a full combo and the secondary attack, and the best one you can make in each biome.
Strongest axe
Frostfire GreataxeTwo-handed axe302damage
Most damage per stamina
Frostfire Axe3-hit combo24.3per stamina
Hardest secondary attack
Frostfire Axe× 1.5 for 28 stamina438damage
First you can make
Early Axes45 damage at max levelMeadows
Best axe in each biome
Of the axes you can make by then, the one that kills the biome's hostile creatures in the fewest hits, their weaknesses and resistances applied (every weapon by biome).
| Biome | Best axe | Hits | Creatures |
|---|---|---|---|
| Meadows | 5 | 4 | |
| Black Forest | 37 | 5 | |
| Swamp | 37 | 9 | |
| Mountains | 30 | 4 | |
| Plains | 60 | 5 | |
| Mistlands | 54 | 6 | |
| Ashlands | 71 | 9 | |
| Deep North | 66 | 9 |
All 21 ranked
| Axe | From | Damage | Per stamina | Secondary | Stamina | Block |
|---|---|---|---|---|---|---|
| Deep North | 302 | 18.3 | 151×0.5 | 22 | 76 | |
| Deep North | 292 | 24.3 | 438×1.5 | 16 | 66 | |
| Deep North | 288 | 17.5 | 144×0.5 | 22 | 76 | |
| Deep North | 276 | 23 | 414×1.5 | 16 | 66 | |
| Deep North | 218 | 13.2 | 109×0.5 | 22 | 76 | |
| Deep North | 206 | 17.2 | 309×1.5 | 16 | 66 | |
| Ashlands | 165 | 12.9 | 248×1.5 | 16 | 57 | |
| Ashlands | 165 | 12.9 | 248×1.5 | 16 | 57 | |
| Ashlands | 155 | 12.1 | 233×1.5 | 16 | 57 | |
| Ashlands | 155 | 12.1 | 233×1.5 | 16 | 57 | |
| Mistlands | 148 | 9 | 74×0.5 | 22 | 64 | |
| Mountains | 138 | 10.2 | 69×0.5 | 18 | 40 | |
| Mistlands | 135 | 11.3 | 203×1.5 | 16 | 48 | |
| Plains | 128 | 8.5 | 64×0.5 | 20 | 52 | |
| Plains | 115 | 11 | 173×1.5 | 14 | 39 | |
| Swamp | 88 | 7.3 | 44×0.5 | 16 | 28 | |
| Swamp | 75 | 10 | 113×1.5 | 10 | 21 | |
| Black Forest | 55 | 9.2 | 83×1.5 | 8 | 12 | |
| Meadows | 45 | 9.4 | 68×1.5 | 6 | 4 | |
| Meadows | 35 | 7.8 | 53×1.5 | 6 | 4 | |
| Meadows | 30 | 6.7 | 45×1.5 | 6 | 3 |
Formula
Damage at max level = base + per level × (max level − 1), each damage type apart; chop and pickaxe left out of the rating (almost every creature ignores them).
Full combo = (combo hits − 1) × hit + hit × the last swing's multiplier; per stamina = combo damage ÷ (stamina × combo hits). Secondary attack = hit × its multiplier.
Stamina and eitr per attack are at skill 0; skill 100 takes a third off (× 0.67) for every weapon alike, so the order doesn't change.
ItemData.GetDamage, Attack.DoMeleeAttack / FireProjectileBurst, Attack.GetAttackStamina, HitData.ApplyResistance in the code of Valheim 1.0.17.
Assumptions
- Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
- Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
- Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
- Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.