
Worked out · Valheim 1.0.17
Best arrows & bolts
Every Valheim arrow and bolt by damage, and hits to kill each boss with it from the strongest bow or crossbow you can have when you fight it.
Arrows
| Arrow | Damage | From | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 100100 Pierce | Deep North | · | · | · | · | · | · | · | 370 | |
| 8282 Pierce | Ashlands | · | · | · | · | · | · | 406 | 392 | |
| 7826 Pierce52 Frost | Mountains | · | · | · | 131 | 198 | 167 | 319 | 398 | |
| 7826 Pierce52 Poison | Swamp | · | · | 372 | 130 | 697 | 324 | 595 | 484 | |
| 7272 Pierce | Mistlands | · | · | · | · | · | 229 | 431 | 406 | |
| 7252 Pierce20 Spirit | Mountains | · | · | · | 100 | 304 | 263 | 490 | 438 | |
| 6262 Pierce | Plains | · | · | · | · | 485 | 245 | 458 | 422 | |
| 5252 Pierce | Mountains | · | · | · | 100 | 530 | 263 | 490 | 438 | |
| 4242 Pierce | Swamp | · | · | 308 | 110 | 584 | 284 | 526 | 455 | |
| 3311 Pierce22 Fire | Meadows | 12 | 38 | 341 | 107 | 515 | 257 | 681 | 471 | |
| 3232 Pierce | Black Forest | · | 49 | 345 | 122 | 650 | 308 | 567 | 474 | |
| 2727 Pierce | Meadows | 13 | 53 | 367 | 129 | 689 | 322 | 591 | 483 | |
| 2222 Pierce | Meadows | 14 | 57 | 392 | 138 | 733 | 337 | 616 | 494 |
Hits to kill each boss, fired from the strongest bow you can have by then (Crude Bow, Finewood Bow, Huntsman Bow, Draugr Fang, Spinesnap, Root Fang, Frostfire Bow); a dot: not made yet by that boss.
Bolts
| Bolt | Damage | From | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 9292 Pierce | Deep North | · | · | · | · | · | · | · | 246 | |
| 8282 Pierce | Ashlands | · | · | · | · | · | · | 216 | 251 | |
| 7272 Pierce | Mistlands | · | · | · | · | · | 128 | 223 | 258 | |
| 6262 Pierce | Mistlands | · | · | · | · | · | 132 | 230 | 263 | |
| 4242 Pierce | Mistlands | · | · | · | · | · | 143 | 246 | 276 | |
| 3232 Pierce | Mistlands | · | · | · | · | · | 149 | 255 | 283 |
Hits to kill each boss, fired from the strongest crossbow you can have by then (Arbalest, Storm Ripper, Frostfire Crossbow); a dot: not made yet by that boss.
Formula
Hit on the creature = Σ each damage type × its modifier (weak ×1.5, very weak ×2, resistant ×0.5, very resistant ×0.25, immune ×0) × the skill roll, 0.7 on average at skill 50.
Hits to kill = ceil(health ÷ hit). Poison counts once per creature: a new poison hit only replaces what is left of the last one. Fire and spirit keep burning and add up.
Chop and pickaxe damage count too (HitData.GetTotalDamage), but only 4 creatures take them: Barka (normal to chop), Gammeltroll (weak to pickaxe), Kvastur (weak to chop), Stone Golem (very weak to pickaxe). So pickaxes join these lists.
Skills.GetRandomSkillFactor, Character.Damage, HitData.ApplyResistance, SE_Poison.AddDamage and SE_Burning in the code of Valheim 1.0.17.
Assumptions
- Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
- Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
- Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
- Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.
- Fire arrows' fire burns on and is counted in full; poison arrows' poison counts once per boss.
Ammo used: 19 arrows and bolts; every bow and crossbow with its strongest ammo: bows, crossbows.