Valheim DatabaseValheim 1.0.17 · read from the game files · unofficial

Worked out · Valheim 1.0.17

Best weapon variants

The Ashlands weapons' gem variants (Bleeding, Primal, Thundering) and the Deep North weapons' Thunderblood and Frostfire, side by side: hits to kill the biome's creatures at full and at half health, roots and lightning.

Ash Fang

Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Ash Fang94 Pierce15 Spiritbase—6363
Root Fang94 Pierce10 Poison15 SpiritJade10 Poison20% chance to root6363
Storm Fang94 Pierce10 Lightning15 SpiritIolite10 Lightning5959
Blood Fang94 Pierce15 SpiritBloodstone+0.2% damage per missing health (+33% at half)6349

Berserkir Axes

Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Berserkir Axes155 Slashbase—8080
Thundering Berserkir Axes155 Slash10 LightningIolite10 Lightning7171
Primal Berserkir Axes155 Slash10 PoisonJade10 Poison20% chance to root8080
Bleeding Berserkir Axes155 SlashBloodstone+0.2% damage per missing health (+33% at half)8062

Flametal Mace

Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Flametal Mace153 Bluntbase—8181
Storm Star153 Blunt10 LightningIolite10 Lightning7373
Klossen153 Blunt10 PoisonJade10 Poison20% chance to root8181
Bloodgeon153 BluntBloodstone+0.2% damage per missing health (+33% at half)8162

Nidhögg

Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nidhögg153 Slashbase—8181
Nidhögg the Thundering153 Slash10 LightningIolite10 Lightning7373
Nidhögg the Primal153 Slash10 PoisonJade10 Poison20% chance to root8181
Nidhögg the Bleeding153 SlashBloodstone+0.2% damage per missing health (+33% at half)8162

Ripper

Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Ripper229 Piercebase—4646
Storm Ripper229 Pierce10 LightningIolite10 Lightning4343
Root Ripper229 Pierce10 PoisonJade10 Poison20% chance to root4646
Wound Ripper229 PierceBloodstone+0.2% damage per missing health (+33% at half)4637

Slayer

Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Slayer188 Slashbase—6767
Scourging Slayer188 Slash10 LightningIolite10 Lightning6060
Primal Slayer188 Slash10 PoisonJade10 Poison20% chance to root6767
Brutal Slayer188 SlashBloodstone+0.2% damage per missing health (+33% at half)6753

Splitnir

Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Splitnir153 Piercebase—9191
Splitnir the Storming153 Pierce10 LightningIolite10 Lightning8181
Splitnir the Primal153 Pierce10 PoisonJade10 Poison20% chance to root9191
Splitnir the Bleeding153 PierceBloodstone+0.2% damage per missing health (+33% at half)9169

Nord Atgeir

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Atgeir212 Piercebase—108108
Frostfire Atgeir178 Pierce21 Fire97 FrostBloodgold-34 Pierce21 Fire97 Frost8181
Thunderblood Atgeir222 Pierce60 LightningBloodgold10 Pierce60 Lightning+0.2% damage per missing health (+35% at half)7658

Nord Axe

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Axe206 Slashbase—9494
Frostfire Axe174 Slash21 Fire97 FrostBloodgold-32 Slash21 Fire97 Frost7272
Thunderblood Axe216 Slash60 LightningBloodgold10 Slash60 Lightning+0.2% damage per missing health (+35% at half)6650

Nord Bow

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Bow124 Pierce46 Spiritbase—104104
Frostfire Bow92 Pierce21 Fire97 Frost25 SpiritBloodgold-32 Pierce21 Fire97 Frost-21 Spirit7878
Thunderblood Bow134 Pierce60 Lightning25 SpiritBloodgold10 Pierce60 Lightning-21 Spirit+0.2% damage per missing health (+35% at half)7254

Nord Crossbow

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Crossbow288 Piercebase—5555
Frostfire Crossbow256 Pierce21 Fire97 FrostBloodgold-32 Pierce21 Fire97 Frost4848
Thunderblood Crossbow298 Pierce60 LightningBloodgold10 Pierce60 Lightning+0.2% damage per missing health (+35% at half)4534

Nord Dagger

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Dagger90 Slash90 Piercebase—121121
Frostfire Dagger77 Slash77 Pierce19 Fire97 FrostBloodgold-13 Slash-13 Pierce19 Fire97 Frost8888
Thunderblood Dagger95 Slash95 Pierce60 LightningBloodgold5 Slash5 Pierce60 Lightning+0.2% damage per missing health (+35% at half)8262

Nord Greataxe

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Greataxe218 Slashbase—9696
Frostfire Greataxe184 Slash21 Fire97 FrostBloodgold-34 Slash21 Fire97 Frost7474
Thunderblood Greataxe228 Slash60 LightningBloodgold10 Slash60 Lightning+0.2% damage per missing health (+35% at half)6752

Nord Greatsword

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Greatsword240 Slashbase—9494
Frostfire Greatsword216 Slash21 Fire97 FrostBloodgold-24 Slash21 Fire97 Frost7171
Thunderblood Greatsword250 Slash60 LightningBloodgold10 Slash60 Lightning+0.2% damage per missing health (+35% at half)6853

Nord Knucklechains

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Knucklechains114 Blunt24 Slashbase—147147
Frostfire Knucklechains80 Blunt24 Slash21 Fire97 FrostBloodgold-34 Blunt21 Fire97 Frost105105
Thunderblood Knucklechains122 Blunt24 Slash60 LightningBloodgold8 Blunt60 Lightning+0.2% damage per missing health (+35% at half)9772

Nord Mace

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Mace200 Bluntbase—112112
Frostfire Mace172 Blunt21 Fire97 FrostBloodgold-28 Blunt21 Fire97 Frost8080
Thunderblood Mace210 Blunt60 LightningBloodgold10 Blunt60 Lightning+0.2% damage per missing health (+35% at half)7660

Nord Sledge

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Sledge255 Bluntbase—8989
Frostfire Sledge230 Blunt21 Fire97 FrostBloodgold-25 Blunt21 Fire97 Frost6868
Thunderblood Sledge265 Blunt60 LightningBloodgold10 Blunt60 Lightning+0.2% damage per missing health (+35% at half)6651

Nord Spear

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Spear200 Piercebase—114114
Frostfire Spear178 Pierce21 Fire97 FrostBloodgold-22 Pierce21 Fire97 Frost8181
Thunderblood Spear210 Pierce60 LightningBloodgold10 Pierce60 Lightning+0.2% damage per missing health (+35% at half)7860

Nord Sword

Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.

VariantMade withAddsFull healthHalf health
Nord Sword200 Slashbase—112112
Frostfire Sword168 Slash21 Fire97 FrostBloodgold-32 Slash21 Fire97 Frost8383
Thunderblood Sword210 Slash60 LightningBloodgold10 Slash60 Lightning+0.2% damage per missing health (+35% at half)7660

Formula

Hit on the creature = Σ each damage type × its modifier (weak ×1.5, very weak ×2, resistant ×0.5, very resistant ×0.25, immune ×0) × the skill roll, 0.7 on average at skill 50.

Hits to kill = ceil(health ÷ hit). Poison counts once per creature: a new poison hit only replaces what is left of the last one. Fire and spirit keep burning and add up.

Chop and pickaxe damage count too (HitData.GetTotalDamage), but only 4 creatures take them: Barka (normal to chop), Gammeltroll (weak to pickaxe), Kvastur (weak to chop), Stone Golem (very weak to pickaxe). So pickaxes join these lists.

A biome's total = the hits for each of its hostile creatures added up, each capped at 50; lower is better.

Skills.GetRandomSkillFactor, Character.Damage, HitData.ApplyResistance, SE_Poison.AddDamage and SE_Burning in the code of Valheim 1.0.17.

Formula

Bleeding (Thunderblood too): every hit × (1 + missing health × the weapon's per-health factor), arrow or bolt included.

Attack.ModifyDamage in the code of Valheim 1.0.17.

Assumptions

  • Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
  • Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
  • Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
  • Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.
  • Roots (Primal) hold a creature in place; their worth in a fight isn't counted in the hits.