
Worked out · Valheim 1.0.17
Best weapon variants
The Ashlands weapons' gem variants (Bleeding, Primal, Thundering) and the Deep North weapons' Thunderblood and Frostfire, side by side: hits to kill the biome's creatures at full and at half health, roots and lightning.
Ash Fang
Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 63 | 63 | |
| 10 Poison20% chance to root | 63 | 63 | ||
| 10 Lightning | 59 | 59 | ||
| +0.2% damage per missing health (+33% at half) | 63 | 49 |
Berserkir Axes
Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 80 | 80 | |
| 10 Lightning | 71 | 71 | ||
| 10 Poison20% chance to root | 80 | 80 | ||
| +0.2% damage per missing health (+33% at half) | 80 | 62 |
Flametal Mace
Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 81 | 81 | |
| 10 Lightning | 73 | 73 | ||
| 10 Poison20% chance to root | 81 | 81 | ||
| +0.2% damage per missing health (+33% at half) | 81 | 62 |
Nidhögg
Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 81 | 81 | |
| 10 Lightning | 73 | 73 | ||
| 10 Poison20% chance to root | 81 | 81 | ||
| +0.2% damage per missing health (+33% at half) | 81 | 62 |
Ripper
Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 46 | 46 | |
| 10 Lightning | 43 | 43 | ||
| 10 Poison20% chance to root | 46 | 46 | ||
| +0.2% damage per missing health (+33% at half) | 46 | 37 |
Slayer
Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 67 | 67 | |
| 10 Lightning | 60 | 60 | ||
| 10 Poison20% chance to root | 67 | 67 | ||
| +0.2% damage per missing health (+33% at half) | 67 | 53 |
Splitnir
Hits to kill the Ashlands's 9 hostile creatures (all added up); half health = 163 of 325 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 91 | 91 | |
| 10 Lightning | 81 | 81 | ||
| 10 Poison20% chance to root | 91 | 91 | ||
| +0.2% damage per missing health (+33% at half) | 91 | 69 |
Nord Atgeir
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 108 | 108 | |
| -34 Pierce21 Fire97 Frost | 81 | 81 | ||
| 10 Pierce60 Lightning+0.2% damage per missing health (+35% at half) | 76 | 58 |
Nord Axe
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 94 | 94 | |
| -32 Slash21 Fire97 Frost | 72 | 72 | ||
| 10 Slash60 Lightning+0.2% damage per missing health (+35% at half) | 66 | 50 |
Nord Bow
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 104 | 104 | |
| -32 Pierce21 Fire97 Frost-21 Spirit | 78 | 78 | ||
| 10 Pierce60 Lightning-21 Spirit+0.2% damage per missing health (+35% at half) | 72 | 54 |
Nord Crossbow
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 55 | 55 | |
| -32 Pierce21 Fire97 Frost | 48 | 48 | ||
| 10 Pierce60 Lightning+0.2% damage per missing health (+35% at half) | 45 | 34 |
Nord Dagger
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 121 | 121 | |
| -13 Slash-13 Pierce19 Fire97 Frost | 88 | 88 | ||
| 5 Slash5 Pierce60 Lightning+0.2% damage per missing health (+35% at half) | 82 | 62 |
Nord Greataxe
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 96 | 96 | |
| -34 Slash21 Fire97 Frost | 74 | 74 | ||
| 10 Slash60 Lightning+0.2% damage per missing health (+35% at half) | 67 | 52 |
Nord Greatsword
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 94 | 94 | |
| -24 Slash21 Fire97 Frost | 71 | 71 | ||
| 10 Slash60 Lightning+0.2% damage per missing health (+35% at half) | 68 | 53 |
Nord Knucklechains
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 147 | 147 | |
| -34 Blunt21 Fire97 Frost | 105 | 105 | ||
| 8 Blunt60 Lightning+0.2% damage per missing health (+35% at half) | 97 | 72 |
Nord Mace
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 112 | 112 | |
| -28 Blunt21 Fire97 Frost | 80 | 80 | ||
| 10 Blunt60 Lightning+0.2% damage per missing health (+35% at half) | 76 | 60 |
Nord Sledge
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 89 | 89 | |
| -25 Blunt21 Fire97 Frost | 68 | 68 | ||
| 10 Blunt60 Lightning+0.2% damage per missing health (+35% at half) | 66 | 51 |
Nord Spear
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 114 | 114 | |
| -22 Pierce21 Fire97 Frost | 81 | 81 | ||
| 10 Pierce60 Lightning+0.2% damage per missing health (+35% at half) | 78 | 60 |
Nord Sword
Hits to kill the Deep North's 9 hostile creatures (all added up); half health = 175 of 350 with the biome's best health food.
| Variant | Made with | Adds | Full health | Half health |
|---|---|---|---|---|
| base | — | 112 | 112 | |
| -32 Slash21 Fire97 Frost | 83 | 83 | ||
| 10 Slash60 Lightning+0.2% damage per missing health (+35% at half) | 76 | 60 |
Formula
Hit on the creature = Σ each damage type × its modifier (weak ×1.5, very weak ×2, resistant ×0.5, very resistant ×0.25, immune ×0) × the skill roll, 0.7 on average at skill 50.
Hits to kill = ceil(health ÷ hit). Poison counts once per creature: a new poison hit only replaces what is left of the last one. Fire and spirit keep burning and add up.
Chop and pickaxe damage count too (HitData.GetTotalDamage), but only 4 creatures take them: Barka (normal to chop), Gammeltroll (weak to pickaxe), Kvastur (weak to chop), Stone Golem (very weak to pickaxe). So pickaxes join these lists.
A biome's total = the hits for each of its hostile creatures added up, each capped at 50; lower is better.
Skills.GetRandomSkillFactor, Character.Damage, HitData.ApplyResistance, SE_Poison.AddDamage and SE_Burning in the code of Valheim 1.0.17.
Formula
Bleeding (Thunderblood too): every hit × (1 + missing health × the weapon's per-health factor), arrow or bolt included.
Attack.ModifyDamage in the code of Valheim 1.0.17.
Assumptions
- Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
- Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
- Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
- Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.
- Roots (Primal) hold a creature in place; their worth in a fight isn't counted in the hits.