Valheim DatabaseValheim 1.0.17 · read from the game files · unofficial

Worked out · Valheim 1.0.17

Best claws and knucklechains

All Valheim claws and knucklechains ranked by damage at max level, damage per stamina over a full combo and the secondary attack, and the best one you can make in each biome.

Best fist weapon in each biome

Of the fist weapons you can make by then, the one that kills the biome's hostile creatures in the fewest hits, their weaknesses and resistances applied (every weapon by biome).

BiomeBest fist weaponHitsCreatures
Black ForestPaws of the BearSlash555
SwampPaws of the BearSlash839
MountainsFlesh RippersSlash424
PlainsVilebone MaulclawsSlash + Pierce745
MistlandsVilebone MaulclawsSlash + Pierce866
AshlandsVilebone MaulclawsSlash + Pierce1409
Deep NorthThunderblood KnucklechainsBlunt + Slash + Lightning979

All 6 ranked

Fist weaponFromDamagePer staminaSecondaryStaminaBlock
Frostfire Knucklechains80 Blunt24 Slash21 Fire97 FrostDeep North22223.8222×1148
Thunderblood Knucklechains122 Blunt24 Slash60 LightningDeep North20622.1206×1148
Nord Knucklechains114 Blunt24 SlashDeep North13814.8138×1148
Vilebone Maulclaws32 Slash60 PiercePlains9211.592×1128
Flesh Rippers72 SlashMountains7210.872×1108
Paws of the Bear37 SlashBlack Forest379.337×168

Formula

Damage at max level = base + per level × (max level − 1), each damage type apart; chop and pickaxe left out of the rating (almost every creature ignores them).

Full combo = (combo hits − 1) × hit + hit × the last swing's multiplier; per stamina = combo damage ÷ (stamina × combo hits). Secondary attack = hit × its multiplier.

Stamina and eitr per attack are at skill 0; skill 100 takes a third off (× 0.67) for every weapon alike, so the order doesn't change.

ItemData.GetDamage, Attack.DoMeleeAttack / FireProjectileBurst, Attack.GetAttackStamina, HitData.ApplyResistance in the code of Valheim 1.0.17.

Assumptions

  • Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
  • Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
  • Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
  • Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.