Valheim DatabaseValheim 1.0.17 · read from the game files · unofficial

Worked out · Valheim 1.0.17

Best atgeirs

All Valheim atgeirs (polearms) ranked by damage at max level, damage per stamina over a full combo and the secondary attack, and the best one you can make in each biome.

Best atgeir in each biome

Of the atgeirs you can make by then, the one that kills the biome's hostile creatures in the fewest hits, their weaknesses and resistances applied (every weapon by biome).

BiomeBest atgeirHitsCreatures
Black ForestBronze AtgeirPierce405
SwampIron AtgeirPierce799
MountainsIron AtgeirPierce384
PlainsBlack Metal AtgeirPierce545
MistlandsHimminaflPierce + Lightning466
AshlandsHimminaflPierce + Lightning749
Deep NorthThunderblood AtgeirPierce + Lightning769

All 7 ranked

AtgeirFromDamagePer staminaSecondaryStaminaBlock
Frostfire Atgeir178 Pierce21 Fire97 FrostDeep North29619.7296×12088
Thunderblood Atgeir222 Pierce60 LightningDeep North28218.8282×12088
Nord Atgeir212 PierceDeep North21214.1212×12088
Himminafl85 Pierce58 LightningMistlands1439.5143×12064
Black Metal Atgeir123 PiercePlains1239.1123×11852
Iron Atgeir83 PierceSwamp837.983×11428
Bronze Atgeir63 PierceBlack Forest63763×11216

Formula

Damage at max level = base + per level × (max level − 1), each damage type apart; chop and pickaxe left out of the rating (almost every creature ignores them).

Full combo = (combo hits − 1) × hit + hit × the last swing's multiplier; per stamina = combo damage ÷ (stamina × combo hits). Secondary attack = hit × its multiplier.

Stamina and eitr per attack are at skill 0; skill 100 takes a third off (× 0.67) for every weapon alike, so the order doesn't change.

ItemData.GetDamage, Attack.DoMeleeAttack / FireProjectileBurst, Attack.GetAttackStamina, HitData.ApplyResistance in the code of Valheim 1.0.17.

Assumptions

  • Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
  • Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
  • Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
  • Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.