Valheim DatabaseValheim 1.0.17 · read from the game files · unofficial

Worked out · Valheim 1.0.17

Best bows

All Valheim bows ranked by damage per shot with the strongest arrows, with draw or reload time, and the best one you can make in each biome.

  • Strongest bow

    Frostfire Bowwith Bloodgold Arrow

    335per shot

  • First you can make

    Crude Bow131 damage at max level

    Meadows

Best bow in each biome

Of the bows you can make by then, the one that kills the biome's hostile creatures in the fewest hits, their weaknesses and resistances applied (every weapon by biome).

BiomeBest bowHitsCreatures
MeadowsCrude Bowwith Fire Arrow44
Black ForestFinewood Bowwith Fire Arrow275
SwampHuntsman Bowwith Fire Arrow529
MountainsDraugr Fangwith Obsidian Arrow294
PlainsDraugr Fangwith Silver Arrow505
MistlandsSpinesnapwith Frost Arrow446
AshlandsStorm Fangwith Frost Arrow599
Deep NorthThunderblood Bowwith Bloodgold Arrow729

All 12 ranked

BowFromPer shotOwnDraw sPer secondBlock
Frostfire Bow92 Pierce21 Fire97 Frost25 SpiritDeep North3352352.50.5 at 1006703
Thunderblood Bow134 Pierce60 Lightning25 SpiritDeep North3192192.50.5 at 1006383
Nord Bow124 Pierce46 SpiritDeep North2701702.50.5 at 1005403
Root Fang94 Pierce10 Poison15 SpiritAshlands2191192.50.5 at 1004383
Storm Fang94 Pierce10 Lightning15 SpiritAshlands2191192.50.5 at 1004383
Ash Fang94 Pierce15 SpiritAshlands2091092.50.5 at 1004183
Blood Fang94 Pierce15 SpiritAshlands2091092.50.5 at 1004183
Spinesnap84 Pierce20 SpiritMistlands2041042.50.5 at 1004083
Draugr Fang56 Pierce20 PoisonMountains176762.50.5 at 1003523
Huntsman Bow51 PierceSwamp151512.50.5 at 1003023
Finewood Bow41 PierceBlack Forest141412.50.5 at 1002823
Crude Bow31 PierceMeadows131312.50.5 at 1002623

"Per shot" adds the strongest arrow (Bloodgold Arrow); "per second" divides it by the draw time at skill 100. Every arrow by boss: best arrows & bolts.

Formula

Damage at max level = base + per level × (max level − 1), each damage type apart; chop and pickaxe left out of the rating (almost every creature ignores them).

Full combo = (combo hits − 1) × hit + hit × the last swing's multiplier; per stamina = combo damage ÷ (stamina × combo hits). Secondary attack = hit × its multiplier.

Bows and crossbows: the arrow's or bolt's damage is added to the weapon's. Full draw takes the draw time at skill 0, a fifth of it at skill 100; a reload takes half as long at skill 100.

Stamina and eitr per attack are at skill 0; skill 100 takes a third off (× 0.67) for every weapon alike, so the order doesn't change.

ItemData.GetDamage, Attack.DoMeleeAttack / FireProjectileBurst, Attack.GetAttackStamina, HitData.ApplyResistance in the code of Valheim 1.0.17.

Assumptions

  • Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
  • Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
  • Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
  • Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.