
Worked out · Valheim 1.0.17
Best clubs, maces and sledges
All Valheim clubs, maces and sledges ranked by damage at max level, damage per stamina over a full combo and the secondary attack, and the best one you can make in each biome.
Strongest mace
Frostfire SledgeSledge348damage
Most damage per stamina
Frostfire Mace3-hit combo24.2per stamina
Hardest secondary attack
Frostfire Mace× 2.5 for 28 stamina725damage
First you can make
Club30 damage at max levelMeadows
Best mace in each biome
Of the maces you can make by then, the one that kills the biome's hostile creatures in the fewest hits, their weaknesses and resistances applied (every weapon by biome).
| Biome | Best mace | Hits | Creatures |
|---|---|---|---|
| Meadows | 5 | 4 | |
| Black Forest | 69 | 5 | |
| Swamp | 64 | 9 | |
| Mountains | 26 | 4 | |
| Plains | 63 | 5 | |
| Mistlands | 51 | 6 | |
| Ashlands | 73 | 9 | |
| Deep North | 66 | 9 |
All 18 ranked
| Mace | From | Damage | Per stamina | Secondary | Stamina | Block |
|---|---|---|---|---|---|---|
| Deep North | 348 | 12.4 | — | 28 | 52 | |
| Deep North | 325 | 11.6 | — | 28 | 52 | |
| Deep North | 290 | 24.2 | 725×2.5 | 16 | 66 | |
| Deep North | 270 | 22.5 | 675×2.5 | 16 | 66 | |
| Deep North | 255 | 9.1 | — | 28 | 52 | |
| Deep North | 200 | 16.7 | 500×2.5 | 16 | 66 | |
| Ashlands | 163 | 13.6 | 408×2.5 | 16 | 57 | |
| Ashlands | 163 | 13.6 | 408×2.5 | 16 | 57 | |
| Mistlands | 163 | 5.8 | — | 28 | 52 | |
| Ashlands | 153 | 12.8 | 383×2.5 | 16 | 57 | |
| Ashlands | 153 | 12.8 | 383×2.5 | 16 | 57 | |
| Plains | 113 | 10.8 | 283×2.5 | 14 | 39 | |
| Mountains | 113 | 12.6 | 283×2.5 | 12 | 30 | |
| Swamp | 73 | 9.7 | 183×2.5 | 10 | 21 | |
| Swamp | 73 | 3.7 | — | 20 | 28 | |
| Black Forest | 53 | 8.8 | 133×2.5 | 8 | 12 | |
| Black Forest | 43 | 3.6 | — | 12 | 4 | |
| Meadows | 30 | 6.7 | — | 6 | 3 |
Formula
Damage at max level = base + per level × (max level − 1), each damage type apart; chop and pickaxe left out of the rating (almost every creature ignores them).
Full combo = (combo hits − 1) × hit + hit × the last swing's multiplier; per stamina = combo damage ÷ (stamina × combo hits). Secondary attack = hit × its multiplier.
Stamina and eitr per attack are at skill 0; skill 100 takes a third off (× 0.67) for every weapon alike, so the order doesn't change.
ItemData.GetDamage, Attack.DoMeleeAttack / FireProjectileBurst, Attack.GetAttackStamina, HitData.ApplyResistance in the code of Valheim 1.0.17.
Assumptions
- Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
- Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
- Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
- Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.