Valheim DatabaseValheim 1.0.17 · read from the game files · unofficial

Worked out · Valheim 1.0.17

Best clubs, maces and sledges

All Valheim clubs, maces and sledges ranked by damage at max level, damage per stamina over a full combo and the secondary attack, and the best one you can make in each biome.

Best mace in each biome

Of the maces you can make by then, the one that kills the biome's hostile creatures in the fewest hits, their weaknesses and resistances applied (every weapon by biome).

BiomeBest maceHitsCreatures
MeadowsClubBlunt54
Black ForestBronze MaceBlunt695
SwampIron MaceBlunt649
MountainsIron MaceBlunt264
PlainsPorcupineBlunt + Pierce635
MistlandsDemolisherBlunt516
AshlandsStorm StarBlunt + Lightning739
Deep NorthThunderblood SledgeBlunt + Lightning669

All 18 ranked

MaceFromDamagePer staminaSecondaryStaminaBlock
Frostfire Sledge230 Blunt21 Fire97 FrostDeep North34812.4—2852
Thunderblood Sledge265 Blunt60 LightningDeep North32511.6—2852
Frostfire Mace172 Blunt21 Fire97 FrostDeep North29024.2725×2.51666
Thunderblood Mace210 Blunt60 LightningDeep North27022.5675×2.51666
Nord Sledge255 BluntDeep North2559.1—2852
Nord Mace200 BluntDeep North20016.7500×2.51666
Storm Star153 Blunt10 LightningAshlands16313.6408×2.51657
Klossen153 Blunt10 PoisonAshlands16313.6408×2.51657
Demolisher163 BluntMistlands1635.8—2852
Flametal Mace153 BluntAshlands15312.8383×2.51657
Bloodgeon153 BluntAshlands15312.8383×2.51657
Porcupine50 Blunt63 PiercePlains11310.8283×2.51439
Frostner35 Blunt58 Frost20 SpiritMountains11312.6283×2.51230
Iron Mace73 BluntSwamp739.7183×2.51021
Iron Sledge73 BluntSwamp733.7—2028
Bronze Mace53 BluntBlack Forest538.8133×2.5812
Stagbreaker38 Blunt5 PierceBlack Forest433.6—124
Club30 BluntMeadows306.7—63

Formula

Damage at max level = base + per level × (max level − 1), each damage type apart; chop and pickaxe left out of the rating (almost every creature ignores them).

Full combo = (combo hits − 1) × hit + hit × the last swing's multiplier; per stamina = combo damage ÷ (stamina × combo hits). Secondary attack = hit × its multiplier.

Stamina and eitr per attack are at skill 0; skill 100 takes a third off (× 0.67) for every weapon alike, so the order doesn't change.

ItemData.GetDamage, Attack.DoMeleeAttack / FireProjectileBurst, Attack.GetAttackStamina, HitData.ApplyResistance in the code of Valheim 1.0.17.

Assumptions

  • Skill 50 in the weapon's skill, weapons at their max normal level, no stars on the creatures (a star doubles health, two stars triple it).
  • Every hit lands and only the primary attack is used; no backstab, no stagger bonus, no armor set or mead bonuses.
  • Area hits (staffs, sledges, atgeirs) are counted against one creature at a time.
  • Bows and crossbows fire the best arrow or bolt for the target you can make by then, at full draw.